Solar power station: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Created by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 3 users not shown)
Line 7: Line 7:
| av = 10
| av = 10
| dv = -10
| dv = -10
| ma = 0
| weight = 15000
| weight = 15000
| featureweightinfo = no
| featureweightinfo = no
| chargeused = 1
| chargeused = 1
| chargefunction = ChargeSink
| chargefunction = KineticLossManager
| id = Solar Power Station
| id = Solar Power Station
| complexity = 3
| complexity = 3
Line 29: Line 28:
| cold = 75
| cold = 75
| heat = 75
| heat = 75
| desc = Photovoltaics are arrayed across two socketed lunes. They spin for optimal range and confer sun energy to a vacuum-cased flywheel.
| desc = Photovoltaics are arrayed across two socketed lunes. They spin for optimal range and confer sun energy to a vacuum-cased flywheel.
| categories = Machinery
| categories = Machinery
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|pluralcaps}} are solar-powered electrical generators that can transmit charge onto an electrical grid.{{Code Reference|class=SolarArray}} Each {{name}} can transmit up to 10,000 charge on an electrical grid per turn.{{Code Reference|class=ElectricalPowerTransmission}} It charges 10 power per turn, which it then stores in its flywheel{{Code Reference|class=Flywheel}}, which has a maximum charge held of 10,000.
== Objects That Run on Electrical Grid Power ==
{{#cargo_query:
| tables = ArtifactData
| fields = CONCAT('{{(}}favilink id{{!}}',ObjectID,'{{)}}')
| where  = ChargeConsumeElectrical IS NOT NULL
| format = ul
| columns = 2
}}
{{references|2.0.203.18}}
{{Machinery Navbox}}
19,173

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