Solar power station: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| av = 10
| av = 10
| dv = -10
| dv = -10
| ma = 0
| weight = 15000
| weight = 15000
| featureweightinfo = no
| featureweightinfo = no
| chargeused = 1
| chargeused = 1
| chargefunction = ChargeSink
| chargefunction = KineticLossManager
| id = Solar Power Station
| id = Solar Power Station
| complexity = 3
| complexity = 3
Line 29: Line 28:
| cold = 75
| cold = 75
| heat = 75
| heat = 75
| desc = Photovoltaics are arrayed across two socketed lunes. They spin for optimal range and confer sun energy to a vacuum-cased flywheel.
| desc = Photovoltaics are arrayed across two socketed lunes. They spin for optimal range and confer sun energy to a vacuum-cased flywheel.
| categories = Machinery
| categories = Machinery
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|pluralcaps}} are solar-powered electrical generators that can transmit charge onto an electrical grid.{{Code Reference|class=SolarArray}}{{Code Reference|class=ElectricalPowerTransmission}} Each {{name}} can transmit up to 10,000 charge on an electrical grid per turn. It charges 10 power per turn, which it then stores in its flywheel{{Code Reference|class=Flywheel}}, which has a maximum charge held of 10,000.
{{name|pluralcaps}} are solar-powered electrical generators that can transmit charge onto an electrical grid.{{Code Reference|class=SolarArray}} Each {{name}} can transmit up to 10,000 charge on an electrical grid per turn.{{Code Reference|class=ElectricalPowerTransmission}} It charges 10 power per turn, which it then stores in its flywheel{{Code Reference|class=Flywheel}}, which has a maximum charge held of 10,000.


== Objects That Run on Electrical Grid Power ==
== Objects That Run on Electrical Grid Power ==
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