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- article has information that is missing or not up to par. Reason: Lacks reference to the Nostrums skill. bleeding bleeding (damage amount) damage per turn6 KB (521 words) - 07:38, 23 December 2023
- alphanumeric combination for a build, the build code for Psionic Migrains was ow. This may be a reference to the painful psionic headaches presumably caused2 KB (178 words) - 00:16, 4 February 2024
- num = MyPowerLoadBonus(); // +=300 if overloaded, =100 by default {{Code Reference|class=IActivePart.cs|method=MyPowerLoadBonus}} if (num != 0) { E.GetDamageRoll()6 KB (748 words) - 00:10, 1 March 2024
- Caves of Qud Wiki:Style Guide (section C# Code)palette. If you need to add code to the wiki but don't have access to VS Code, do your best to follow the style of existing code on the wiki and another editor18 KB (2,530 words) - 07:38, 28 February 2024
- Usually the background is left black (the color referred to in the game code as k, and fanonically called “Qud viridian”; see the Palette section). The4 KB (642 words) - 21:19, 6 November 2023
- reference the decompiled code follow the optional step 5. (Optional) In order to reference the decompiled code rather than the real DLLs, take save the8 KB (1,381 words) - 22:48, 24 April 2022
- individual shot while using Sweep. Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in some situations. Fixed a messaging oddity when31 KB (4,899 words) - 01:26, 27 April 2024
- character code entries (Code="ab") from Mutations.xml, Subtypes.xml, and Genotypes.xml. Also removed the properties XRL.MutationEntry.MutationCode, XRL.SubtypeEntry124 KB (19,743 words) - 16:30, 24 April 2023
- fact that references to the parent object, such as this.ParentObject, will always be valid in your code. If you can find a way to reference objects in10 KB (1,422 words) - 21:15, 14 December 2020
- Kith and Kin/Determining Outcome (on hold) Add missing clues Add code references Remove mention of "3 day delay" as that no longer applies - it was patched2 KB (261 words) - 16:27, 9 June 2022
- source game, nor is its code publicly accessible. However, for purposes of modding, we reference methods from decompiled code. Information must be up to2 KB (271 words) - 20:53, 16 May 2021
- Template:Code Reference (category Reference Templates)cohesively formatting all such code references. Use the following form if you need to reference a part definition: {{Code Reference | class = FakePart }} Use5 KB (267 words) - 20:59, 5 June 2022
- attributes: Once you've added your own custom options, you can retrieve them in code using the XRL.UI.Options.GetOption method. This method always returns a string4 KB (337 words) - 02:54, 23 April 2024
- detail color (the one that will replace white). In between <code> and </code>, paste the build code that you generated earlier. In between <description> and9 KB (1,019 words) - 08:18, 12 October 2023
- returns a Guid, which can be used to identify the ability when you need to reference or remove it, as seen in the RemoveSkill function. Note that the AddSkill6 KB (784 words) - 19:40, 3 August 2022
- converts now also carry the Canticles Chromaic, occasionally. Changed a reference to two-weapon fighting in the multiweapon fighting description. Added a173 KB (27,079 words) - 23:42, 17 January 2024
- properties set. Similarly, I can't find any references to the DomesticatedSlave part elsewhere in the game's code that would set these properties. Does anybody2 KB (247 words) - 02:39, 5 December 2020
- character. These improper characters would also generate invalid character codes. Fixed an issue that caused certain subtype attributes, like increased heat100 KB (16,042 words) - 23:08, 29 November 2019
- referred to with a definite article. Fixed an invalid "Enigna Cap" blueprint reference. [modding] The campfire now emits a GetCookingActionsEvent on itself and148 KB (23,434 words) - 06:27, 31 May 2022
- Modding:Tutorial - Snapjaw Mages (section Source code)Modding:Overview page that includes links to the source code for mods that people have written; it's a valuable reference for figuring out how other people have written61 KB (6,640 words) - 12:43, 3 January 2024