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{{Aliases|names=spontaneous combustion}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Spontaneous Combustion (&rD&y)|notxml}} | | title = {{qud text|Spontaneous Combustion (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = -3 | | cost = -3 | ||
| id = SpontaneousCombustion | | id = SpontaneousCombustion | ||
| | | startingmutation = yes | ||
| desc = You spontaneously erupt into flames. | | gameversion = 2.0.206.63 | ||
| desc = You spontaneously erupt into flames. | |||
Small chance each round you're in combat that you spontaneously erupt into flames. | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
When a | {{Name}} is a physical defect that causes the player to randomly erupt into flames. | ||
When a player with Spontaneous Combustion is close to hostile creatures, there is a 0.2% chance every turn for their [[temperature]] to raise 400-700 degrees, causing them to instantly catch on fire.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpontaneousCombustion}} | |||
== Advantages & Disadvantages == | |||
=== Advantages === | |||
* Grants three extra points to use on character creation | |||
* The chance to combust is very low and can only occur during combat | |||
**Can defrost the player if they are frozen in combat | |||
* With high enough [[heat resistance]] it is possible to mostly mitigate the effects of the temperature increase, preventing any actual combustion | |||
=== Disadvantages === | |||
* No way to know when the combustion will occur | |||
* Combusting at an inopportune time can make a bad situation even worse | |||
* Combusting at low health could potentially kill the player | |||
{{References|2.0.201.47}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |