Stabilizer arm locks: Difference between revisions

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imported>Teamtotobot
m (Bot: Automated text replacement (-<!-- END QBE --> +<!-- END QBE -->\n{{Cybernetics data infobox}}))
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
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{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|&amp;Ystabilizer arm locks}}
| title = {{Qud text|{{Qud shader|Y|stabilizer arm locks}}}}
| image = stabilizer arm locks.png
| image = stabilizer arm locks.png
| weight = 5
| weight = 5
Line 8: Line 8:
| id = StabilizerArmLocks
| id = StabilizerArmLocks
| complexity = 3
| complexity = 3
| colorstr = &amp;r
| colorstr = &amp;C
| renderstr = .
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
&amp;CFor the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
| categories = Cybernetics
| categories = Cybernetics
}}
}}

Revision as of 17:35, 18 July 2020

This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.71.
stabilizer arm locks
Stabilizer arm locks.png
$
120.00
Commerce Value
5
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

StabilizerArmLocks

[Implant] - stabilizer arm locks

Chrome clasps fasten arm joints to emulate the stillness of unlife.

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, makes the implanted creature more accurate with ranged attacks.

Presumably, this is done by locking the arm joints in place, preventing involuntary muscle movements from affecting the creature's aim.

They are one of the starting implants available when creating a True Kin character.