Stat sap: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|stat sap}}
| title = {{Qud text|stat sap}}
Line 5: Line 6:
| hp = 25
| hp = 25
| av = 2
| av = 2
| dv = 0
| dv = 9
| ma = 0
| ma = 4
| marange = 1+1d5
| weight = 201
| featureweightinfo = no
| id = Stat Sap
| tier = 6
| colorstr = &amp;r
| colorstr = &amp;r
| tilecolors = Kr
| renderstr = b
| renderstr = b
| id = Stat Sap
| corpse = Bat Corpse
| corpsechance = 20
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseStatSap
| quickness = 100
| movespeed = 100
| strength = 16+1d3+6d2
| strength = 16+1d3+6d2
| agility = 14+1d3+6d1
| agility = 14+1d3+6d1
Line 21: Line 33:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 310
| xptier = 6
| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}}
| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}}
| demeanor = aggressive
| inventory = {{inventory|Sap_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|17}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|17}}
| desc = It sheaths itself in filmy wings and brandishes a tissue-boring proboscis.
| desc = It sheaths itself in filmy wings and brandishes a tissue-boring proboscis.
| categories = Animals
| gameversion = 2.0.206.57
}}
}}
[[Category:Creatures]]
<!-- END QBE -->
A {{name}} is a [[winged mammals|winged mammal]] whose bite can permanently drain a specific attribute. The attribute that a sap drains is determined upon generation and is reflected in its name. (See section [[#Sap Types|Sap Types]] for a complete listing.)
 
All stat saps that generate in the same zone will be of the same type, and thus drain the same attribute. (However, this doesn't mean that zones in the same relative place on different playthroughs will always generate the same type of sap.)
 
The stat sap's {{favilink id|Sap_Bite}} always generates with the [[Homing|homing]] mod, meaning it ignores {{DV}}[[DV]] when determining whether it hits. The bite does no damage on its own, but if it penetrates at least once, its target permanently loses 1–2 points in the sap's associated attribute.<ref name="SapOnPenetration">XRL.World.Parts.SapOnPenetration</ref> As a [[Short Blade]], the bite also causes [[bleeding]] on a critical hit.
 
==Sap Types==
{| class="wikitable"
!Display Name
!Attribute Drained
|-
|{{favilink page|Data:Strength sap}}
|[[Strength]]
|-
|{{favilink page|Data:Vigor sap}}
|[[Toughness]]
|-
|{{favilink page|Data:Quick sap}}
|[[Agility]]
|-
|{{favilink page|Data:Smarts sap}}
|[[Intelligence]]
|-
|{{favilink page|Data:Ego sap}}
|[[Ego]]
|-
|{{favilink page|Data:Will sap}}
|[[Willpower]]
|}
 
==Technical Information==
 
A stat sap determines its variety by using the <code>ZoneID</code> of the zone it spawns in with a [[Modding:Random Functions#SeededRandom(string Seed, int Low, int High)|seeded random function]]<ref name="SapOnPenetration"/>. This is what causes all stat saps spawning in the same zone to affect the same attribute.
 
==Tips==
{{Opinion}}
 
* Besides their extremely punishing bite, stat saps are otherwise unextraordinary and easily dealt with. Take them out at a range with a gun or the like before they can close into melee range.
* Becoming friendly with the [[winged mammals|winged mammal]] faction will stop stat saps from attacking you, eliminating the tremendous danger they can pose to your character.
 
==Trivia==
* Stat saps are one of only a few types of creatures that can permanently drain a creature's stats. The others are:
** {{favilink|life sap}} (drains [[HP]])
** {{favilink|enigma snail}} (drains [[Willpower]])
 
==References==
<references/>
 
{{Creature Navbox|Winged mammals}}
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