Stat sap: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (remove extra cargo storage because the other saps now have dedicated Data: pages)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| ma = 4
| ma = 4
| marange = 1+1d5
| marange = 1+1d5
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Stat Sap
| id = Stat Sap
Line 19: Line 19:
| corpsechance = 20
| corpsechance = 20
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200 | bodytype = Quadruped}}
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseStatSap
| inheritingfrom = BaseStatSap
| quickness = 100
| quickness = 100
Line 37: Line 37:
| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}}
| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}}
| demeanor = aggressive
| demeanor = aggressive
| inventory = {{inventory|Sap_Bite|1|no|100}}
| inventory = {{inventory|Sap_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|17}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|17}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|17}}
| desc = It sheaths itself in filmy wings and brandishes a tissue-boring proboscis.
| desc = It sheaths itself in filmy wings and brandishes a tissue-boring proboscis.
| categories = Animals
| categories = Animals
| gameversion = 2.0.203.45
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a [[winged mammals|winged mammal]] whose bite can permanently drain a specific attribute. The attribute that a sap drains is determined upon generation and is reflected in its name. (See section [[#Sap Types|Sap Types]] for a complete listing.)
A {{name}} is a [[winged mammals|winged mammal]] whose bite can permanently drain a specific attribute. The attribute that a sap drains is determined upon generation and is reflected in its name. (See section [[#Sap Types|Sap Types]] for a complete listing.)


All stat saps that generate in the same zone are of the same type, and thus drain the same attribute. (However, this doesn't mean that zones in the same relative place on different playthroughs will always generate the same type of sap.)
All stat saps that generate in the same zone will be of the same type, and thus drain the same attribute. (However, this doesn't mean that zones in the same relative place on different playthroughs will always generate the same type of sap.)


The stat sap's {{favilink id|Sap_Bite}} always generates with the [[Homing|homing]] mod, meaning it ignores [[DV]] when determining whether it hits. The bite does no damage on its own, but if it penetrates at least once, its target permanently loses 1–2 points in the sap's associated attribute.<ref name="SapOnPenetration">XRL.World.Parts.SapOnPenetration</ref> As a [[Short Blade]], the bite also causes [[bleeding]] on a critical hit.
The stat sap's {{favilink id|Sap_Bite}} always generates with the [[Homing|homing]] mod, meaning it ignores {{DV}}[[DV]] when determining whether it hits. The bite does no damage on its own, but if it penetrates at least once, its target permanently loses 1–2 points in the sap's associated attribute.<ref name="SapOnPenetration">XRL.World.Parts.SapOnPenetration</ref> As a [[Short Blade]], the bite also causes [[bleeding]] on a critical hit.


==Sap Types==
==Sap Types==
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* Besides their extremely punishing bite, stat saps are otherwise unextraordinary and easily dealt with. Take them out at a range with a gun or the like before they can close into melee range.
* Besides their extremely punishing bite, stat saps are otherwise unextraordinary and easily dealt with. Take them out at a range with a gun or the like before they can close into melee range.
* Becoming friendly with the [[winged mammals|winged mammal]] faction will stop stat saps from attacking you, eliminating the tremendous danger they can pose to your character.


==Trivia==
==Trivia==
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