Steel hand axe: Difference between revisions

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207 bytes added ,  13:21, 26 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(4 intermediate revisions by 2 users not shown)
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| tier = 2
| tier = 2
| colorstr = &Y
| colorstr = &Y
| tilecolors = Yw
| tilecolors = Yy
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = BaseAxe
| inheritingfrom = BaseAxe
| dynamictable = {{Dynamic object|MeleeWeapons|Steel Hand Axe}}
| dynamictable = {{Dynamic object|MeleeWeapons|Steel Hand Axe}} </br>{{Dynamic object|Items|Steel Hand Axe}}
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| desc = A simple axe with a sharp steel head.
| desc = A simple axe with a sharp steel head.
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3
Weapon Class: Axe (cleaves armor on critical hit){{)}}}}
| categories = Axes
| categories = Axes
| gameversion = 2.0.201.69
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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