Stinger (Paralyzing Venom): Difference between revisions

Added an Advancement table and and Advantages & Disadvantages section
(fake bug removed)
(Added an Advancement table and and Advantages & Disadvantages section)
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|1d5+((Level - 6) / 2 + 1)
|1d5+((Level - 6) / 2 + 1)
|}
|}
==Advancement Table==
{| class="wikitable"
!Mutation Level
!Stinger Attack
!Paralysis Duration
|-
|1
|{{PV}}4  {{Heart}}1d3
|1d2 + 1 rounds
|-
|2
|{{PV}}4  {{Heart}}1d4
|1d2 + 1 rounds
|-
|3
|{{PV}}5  {{Heart}}1d4
|1d3 + 1 rounds
|-
|4
|{{PV}}5  {{Heart}}1d5
|1d3 + 1 rounds
|-
|5
|{{PV}}6  {{Heart}}1d5
|1d4 + 1 rounds
|-
|6
|{{PV}}6  {{Heart}}1d6
|1d4 + 1 rounds
|-
|7
|{{PV}}7  {{Heart}}1d6
|1d5 + 1 rounds
|-
|8
|{{PV}}7  {{Heart}}1d7
|1d5 + 2 rounds
|-
|9
|{{PV}}8  {{Heart}}1d7
|1d5 + 2 rounds
|-
| 10
|{{PV}}8  {{Heart}}1d8
|1d5 + 3 rounds
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants a "free" attack each round in melee, assuming that the stinger is off cooldown.
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways.
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.
=== Disadvantages ===
* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]].
* Moderately expensive.
{{Mutation Navbox}}
{{Mutation Navbox}}
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