Stun rod: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Add description)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(25 intermediate revisions by 6 users not shown)
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{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|c|stun}} rod}}
| title = {{Qud text|{{Qud shader|c|{{(}}stun{{)}}}} rod}}
| image = stun rod.png
| image = stun rod.png
| overrideimages = {{altimage start}}{{altimage | stun rod identified.png | type = identified}}{{altimage | stun rod unidentified.png | type = unidentified}}{{altimage end}}
| pv = 4
| pv = 4
| maxpv = 6
| maxpv = 6
| vibro = no
| damage = 1d2
| damage = 1d2
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 50
| commerce = 50
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
| energycellrequired = yes
| chargeused = 10
| chargeused = 10
| chargefunction = Stun effect
| chargefunction = Stun effect
Line 19: Line 20:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;y
| colorstr = &amp;c
| tilecolors = cy
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}}
| dynamictable = {{Dynamic object|Items|Stun Rod}} </br>{{Dynamic object|MeleeWeapons|Stun Rod}}
| desc = A telescoping, slate-colored rod with a knob on the head.~J211
| unidentifiedimage = stun rod unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = A long slate rod flares out at the collar to hold capacitors and a concussive corm.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
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When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 15) to snap out of the effect sooner.
A {{name}} is a type of [[:Category:Cudgels|cudgel]] which, when powered, can stun enemies on hit. It is a part of the starting equipment for [[True Kin]] of the [[Artifex]] [[Castes|caste]].
 
When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 12) to snap out of the effect sooner.
{{Weapon Navbox}}


[[Category:Cudgels]]
[[Category:Cudgels]]
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