Stun rod: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (correction)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by the same user not shown)
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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}} </br>{{Dynamic object|Items|Stun Rod}}
| dynamictable = {{Dynamic object|Items|Stun Rod}} </br>{{Dynamic object|MeleeWeapons|Stun Rod}}
| unidentifiedimage = stun rod unidentified.png
| unidentifiedimage = stun rod unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = A telescoping, slate-colored rod with a knob on the head.
| desc = A long slate rod flares out at the collar to hold capacitors and a concussive corm.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.203.49
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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