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Update to call out eight historic sites in current game version
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== Overview ==
== Overview ==
Sultan cults are factions that worship a particular sultan from the currently playthrough. There will always be five procedurally generated sultan cults, each corresponding to one of the procedurally generated sultans of periods 1-5 in the history that was determined as part of [[world generation]]. Sultan cults are always hostile toward the player and all other creatures who are not part of their faction.
Sultan cults are factions that worship a particular sultan from the current playthrough. There will always be five procedurally generated sultan cults, each corresponding to one of the procedurally generated sultans of periods 1-5 in the history that was determined as part of [[world generation]]. Sultan cults are initially hostile toward the player and always hostile towards creatures of all other factions.


The members of the sultan cult will be chosen from the sultan's favored factions, which are the factions with whom the sultan had positive relations with in the significant events of their life. For example, this snippet of sultan lore indicates that [[crabs]] are one of sultan Oroleseh II's favored factions:
== Cult Members ==
The members of the sultan cult will be chosen from among creatures of the sultan's favored factions, which are the factions with whom the sultan had positive relations with in the significant events of their life. Generally, most sultans will have three or more favored factions. For example, this snippet of sultan lore indicates that [[crabs]] are one of sultan Oroleseh II's favored factions:


{{qud quote|While wandering around Abalep Palace, Oroleseh II stumbled upon a clan of crabs performing a secret ritual. Because of her fortuitous eyes, they accepted her into their fold and taught her their secrets.}}
{{qud quote|While wandering around Abalep Palace, Oroleseh II stumbled upon a clan of crabs performing a secret ritual. Because of her fortuitous eyes, they accepted her into their fold and taught her their secrets.}}
Sultans can have favorable relations with practically any faction (even [[:Category:Villagers_of_Joppa_(faction)|Joppa]] or [[:Category:Newly_sentient_beings_(faction)|newly sentient beings]], for example), and thus there is a great amount of variety in the possibilities for creatures that compose a sultan cult. For example, if a sultan was favored by unshelled reptiles and flowers, a cult could be composed of formidable creatures, such a {{favilink|rimewyk|plural}} and {{favilink|feral lah}}. On the other hand, if a sultan was favored by [[fish]] and [[fungi]], a far less threatening cult composed of {{favilink|glowfish}} and {{favilink|gel weep|weeps}} may compose the primary cult members.
The specific members chosen to represent the sultan cult will generally be chosen from among creatures appropriate to the [[zone tier]] of the current location. For this reason, you might notice that the same cult has different (weaker or strong) creatures that compose it in different locations in the world. This can also sometimes result in no creatures of a certain faction appearing if the zone tier is too low and there are no appropriate creatures from the faction for that tier.


== Sultan Cult Names ==
== Sultan Cult Names ==
Sultan cults will have procedurally generated faction names that are based on a one or more of the following factors:{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=GenerateCultName}}
Sultan cults will have procedurally generated faction names that are based on one or more of the following factors:{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=GenerateCultName}}
* The name of the sultan they worship
* The name of the sultan they worship
* A cognomen of the sultan they worship (for example, a sultan with the '''scholarship''' theme might have the cognomen "Quillborn")
* A cognomen of the sultan they worship (for example, a sultan with the '''scholarship''' theme might have the cognomen "Quillborn")
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== Presence In Historic Sites ==
== Presence In Historic Sites ==
{{main|Historic site}}
{{main|Historic site}}
There are four procedurally generated historic sites in each playthrough. Two of those sites will be inhabited by members of the sultan cult for the period 4 sultan. Two others will be inhabited by the members of the sultan cult from the period 5 sultan.
There are eight procedurally generated historic sites in each playthrough. One site will be inhabited by members of the sultan cult for the period 1 sultan, another site will be inhabited by members of the sultan cult for the period 2 sultan, two other sites will be inhabited by members of the sultan cult for the period 3 sultan, two others will be inhabited by members of the sultan cult from the period 4 sultan, and two others will be inhabited by members of the sultan cult from the period 5 sultan.


Sultan cults (including the cults associated with sultans from periods 1-3) can also appear in other locations, such as random locations deep underground or in the {{favilink|Tomb of the Eaters}}.
Sultan cults for any period of the sultanate can also appear in other locations, such as random locations deep underground or in the {{favilink|Tomb of the Eaters}}.


== Tips ==
== Tips ==

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