Temperature: Difference between revisions

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35 bytes added ,  19:54, 3 August 2022
m
Fix deprecated math format
(flip brittle/freezing to its accurate version, add missing info bc cooling formula is different)
m (Fix deprecated math format)
 
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==Forced temperature change==
==Forced temperature change==
Temperature changes require the object and the heat source to be in the same phase. Heat and Cold resist are the percentage that harmful temperature changes actually affect the object. For example, a 25 heat resist from a {{favilink|issachari sun veil}} mean harmful positive heat increases will be decreased by 25%. "Harmful" temperature changes refer only to a temperature change were it would bring the object's temperature to greater than 50 or less than 25. Heat and cold resist do not change how temperature changes between 25-50T. If the creature has [[Fatty Hump]], all temperature changes are halved, including cooling down when on fire, or heating up when cold.
Temperature changes require the object and the heat source to be in the same phase. Heat and Cold resist are the percentage that harmful temperature changes actually affect the object. For example, a 10 heat resist from a {{favilink|issachari sun veil}} mean harmful positive heat increases will be decreased by 10%. "Harmful" temperature changes refer only to a temperature change where it would bring the object's temperature to greater than 50 or less than 25. Heat and cold resist do not change how temperature changes between 25-50T. If the creature has [[Fatty Hump]], all temperature changes are halved, including cooling down when on fire, or heating up when cold.


==Cold==
==Cold==
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* The depths of {{favilink|Bethesda Susa}}
* The depths of {{favilink|Bethesda Susa}}
*[[Freezing]] weapons
*[[Freezing]] weapons
* If hotter than the ambient temperature, being covered in a liquid with a cooling multiplier decreases temperature by a percent amount according to the following formula: <br> <math>(\frac{1}{\text{cooling multiplier}^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}
* If hotter than the ambient temperature, being covered in a liquid with a cooling multiplier decreases temperature by a percent amount according to the following formula: <br> <math>\left(\frac{1}{\text{cooling multiplier}^{ \text{drams}}}-1\right)\%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}
* Overdosing on [[tonic|tonics]] with a {{favilink|luminous hoarshroom}}
* Overdosing on [[tonic|tonics]] with a {{favilink|luminous hoarshroom}}


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* If not specified, it comes from <code>XRL.World.Parts.Physics</code>
* If not specified, it comes from <code>XRL.World.Parts.Physics</code>
<references/>
<references/>
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[[Category:Mechanics]]
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