Template:ItemTemplate: Difference between revisions

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(did it properly)
(migrated weapon template things to item template.)
Line 3: Line 3:
{{#invoke:infobox|infobox
{{#invoke:infobox|infobox
| rows =  
| rows =  
{{#if: {{{faction|}}} | {{infobox row|label=Faction|field={{{faction}}} }} }}
{{#if: {{{lv|}}}   | {{infobox row|Level|{{lv}}} }} }}
{{#if: {{{level|}}}   | {{infobox row|Level|{{{level}}} }} }}
<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)-->
<!--if you set vibro to true, it will replace the pv with the match armor value symbol-->
{{#if: {{{pv|}}}{{{vibro|}}}{{{maxpv|}}} | {{infobox row|Base [[PV]]|{{Color | C |→}}{{#ifeq: {{{vibro|}}} | true |≈|{{{pv|4}}}{{Color | K |/{{{maxpv|{{{pv}}} }}} }} }} }} }}
<!--does the object have no penetration when unpowered?-->
{{#ifeq: {{{pvpowered|}}}|true| {{infobox row|PV (Unpowered)|{{Color | C |→}}4{{Color | K |/4}} }} }}
{{#if: {{{hp|}}}      | {{infobox row|HP|{{{hp}}} }} }}
{{#if: {{{hp|}}}      | {{infobox row|HP|{{{hp}}} }} }}
{{#if: {{{av|}}}      | {{infobox row|AV|{{{av}}} }} }}
{{#if: {{{av|}}}      | {{infobox row|Base [[AV]]|{{Color | b |♦}}{{{av}}} }} }}
{{#if: {{{dv|}}}      | {{infobox row|DV|{{{dv}}} }} }}
{{#if: {{{dv|}}}      | {{infobox row|Base [[DV]]|{{Color | K |o}}{{{dv}}} }} }}
{{#if: {{{ma|}}}      | {{infobox row|MA|{{{ma}}} }} }}
{{#if: {{{ma|}}}      | {{infobox row|Base [[MA]]|{{{ma}}} }} }}
<!-- a number to hit-->
{{#if: {{{tohit|}}}  | {{infobox row|To Hit|{{{tohit}}} }} }}
<!-- Guns!-->
<!--the ammo it needs. lead slugs, arrows, blood, etc. -->
{{#if: {{{ammo|}}}    | {{infobox row|Ammo Type|{{{ammo}}} }} }}
{{#if: {{{accuracy|}}}| {{infobox row|Accuracy|{{{accuracy}}} }} }}
{{#if: {{{shots|}}}  | {{infobox row|Shots per Action|{{{shots}}} }} }}
{{#if: {{{maxammo|}}} | {{infobox row|Max Ammo|{{{maxammo}}} }} }}
<!--liquid containers-->
{{#if: {{{maxvol|}}}  | {{infobox row|Max Volume|{{{maxvol}}} }} }}
{{#if: {{{liquidgen|}}}| {{infobox row|Liquid Generation|{{{liquidgen}}} }} }}
<!--Generic item stuff-->
{{#if: {{{charge|}}}  | {{infobox row|Charge per Use|{{{charge}}} }} }}
{{#if: {{{weight|}}}  | {{infobox row|Weight|{{{weight}}}'''#''' }} }}
{{#if: {{{commerce|}}}| {{infobox row|Value|{{{commerce}}} }} }}
{{#if: {{{commerce|}}}| {{infobox row|Value|{{{commerce}}} }} }}
{{#if: {{{weight|}}} | {{infobox row|Weight|{{{weight}}}# }} }}
{{#if: {{{complexity|}}}| {{infobox row|Complexity||{{{complexity}}} }} }}
{{#if: {{{tinkerlv|}}} | {{infobox row|Tinker Skill|{{{tinkerlv}}} }} }}
{{#if: {{{tier|}}}    | {{infobox row|Tier|{{{tier}}} }} }}
{{#if: {{{bits|}}}    | {{infobox row|[[Bits]]|{{{bits}}} }} }}
{{#if: {{{canbuild|false}}}| {{infobox row|Can Build|{{{canbuild|false}}} }} }}
<!--What skill tree it uses-->
{{#if: {{{skill|}}}    | {{infobox row|Skill Used|{{{skill}}} }} }}
<!--Renderstring, with the ColorString appended before it-->
{{#if: {{{renderstr|}}}| {{infobox row|Character| '''{{Qud text|{{{renderstr}}}}}''' }} }}
<!--This is the name of the object in ObjectBlueprints.xml-->
<!--This is the name of the object in ObjectBlueprints.xml-->
{{#if: {{{id|}}}      | {{infobox row|ID|{{{id}}} }} }}
{{#if: {{{id|}}}      | {{infobox row|ID|{{{id}}} }} }}
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{{#if: {{{bookid|}}}  | {{infobox row|Book ID|{{{bookid}}} }} }}
{{#if: {{{bookid|}}}  | {{infobox row|Book ID|{{{bookid}}} }} }}
{{#if: {{{lightradius|}}}| {{infobox row|Light Radius|{{{lightradius}}} }} }}
{{#if: {{{lightradius|}}}| {{infobox row|Light Radius|{{{lightradius}}} }} }}
<!--food stuff-->
{{#if: {{{hunger|}}}  | {{infobox row|Hunger|{{{hunger}}} }} }}
{{#if: {{{thirst|}}}  | {{infobox row|Thirst|{{{thirst}}} }} }}
<!--Check if the object is two handed, made out of metal, or have light projectiles(tag name = Light). any extra details can be added in extra-->
{{#if: {{{extra|}}}{{{twohanded|}}}{{{metal|}}}{{{lightprojectile|}}} | {{infobox row|Other Properties|{{#ifeq: {{{twohanded|}}}| true | <p>Two Handed</p>| }}{{#ifeq: {{{metal|}}} | true |<p>Metal</p>| }}{{#ifeq: {{{lightprojectile|}}} | true |<p>Light Projectiles</p>}}{{#if: {{{extra|}}}|<p>{{{extra}}}</p>}} }} }}
<!--Makes the attributes box show up if *any* of the attributes are filled out-->
<!--Makes the attributes box show up if *any* of the attributes are filled out-->
{{#if: {{{strength|}}}{{{agility|}}}{{{toughness|}}}{{{intelligence|}}}{{{willpower|}}}{{{ego|}}} |
{{#if: {{{strength|}}}{{{agility|}}}{{{toughness|}}}{{{intelligence|}}}{{{willpower|}}}{{{ego|}}} |
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{{#if: {{{acid|}}}    | <p style="color:#00C420">  {{{acid}}} Acid</p>}}{{#if: {{{electric|}}} | <p style="color:#CFC041"> {{{electric}}} Electric</p>}}{{#if: {{{cold|}}}    | <p style="color:#0096FF">  {{{cold}}} Cold</p>}}{{#if: {{{heat|}}}    | <p style="color:#D74200">    {{{heat}}} Heat</p>}} }} }}
{{#if: {{{acid|}}}    | <p style="color:#00C420">  {{{acid}}} Acid</p>}}{{#if: {{{electric|}}} | <p style="color:#CFC041"> {{{electric}}} Electric</p>}}{{#if: {{{cold|}}}    | <p style="color:#0096FF">  {{{cold}}} Cold</p>}}{{#if: {{{heat|}}}    | <p style="color:#D74200">    {{{heat}}} Heat</p>}} }} }}
}}
}}
{{#if: {{{desc|}}} | {{Quote | {{{desc}}} }} }}
{{#if: {{{desc|}}} | {{Qud quote | {{{desc}}} }} }}
</includeonly>
</includeonly>
<noinclude>
<noinclude>

Revision as of 17:27, 26 June 2019