Template:Qud dialogue:choice row

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Revision as of 18:14, 5 July 2019 by Teamtoto (talk | contribs) (Added second quest argument)
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for use in Template:Qud dialogue:choice only.

number choice number
tonode the next node this points to. case sensitive
text the text that is actually shown. defaults to tonode if not specified.
comment any additional notes.
end set end to something if the choice ends the dialogue. if end= fight, this changes to [Fight]
quest takes title of quest.
step takes the quest step id associated with it. if step = reward, links to the rewards section of the page and changes [Complete Quest Step] to [Recieve Quest Rewards]. if step = accept, just links to the main quest page and changes the message to [Accept Quest]
quest2 for a second quest argument
end2
step2

Example

{{Qud dialogue:choice|
{{Qud dialogue:choice row|number=1|tonode=A|text=yadayadaydadayda blah blah blah blah blah|comment=any comment here! |quest=quest 1|step=accept|quest2=quest 2|step2 = step 2|end2=fight}}
{{!}}- 
{{Qud dialogue:choice row|number=2|tonode=B|comment = Another comment! |quest=What's Eating the Watervine?|step=Retrieve a girshling corpse}}}}
1) yadayadaydadayda blah blah blah blah blahaccept any comment here![Accept Quest:quest 1]

[Complete Quest Step: step 2][Fight]

2) BRetrieve a girshling corpse Another comment![Complete Quest Step: Retrieve a girshling corpse]