Template:Skill: Difference between revisions

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<noinclude>{{#cargo_declare:_table=Skills|Class=List (/) of Page|RequiredStatNumber=Integer|RequiredStat=Page|Cost=Integer|PrerequisiteSkill=List (,) of Page|Cooldown=Integer|Description=String|SkillID=String}}</noinclude><includeonly>{{#cargo_store:_table=Skills|Class={{{class|}}}|RequiredStatNumber={{{req|}}}|RequiredStat={{{reqstat|}}}|Cost={{{cost|}}}|PrerequisiteSkill={{{prereq|}}}|Cooldown={{{cd|}}}|Description={{{desc|}}}|SkillID={{{id|}}}}}
<noinclude>{{#cargo_declare:_table=Skills|
 
Class=List (/) of Page|
RequiredStatNumber=Integer|
RequiredStat=Page|
Cost=Integer|
PrerequisiteSkill=List (,) of Page|
Cooldown=Integer|
Description=String|
SkillID=String}}</noinclude><includeonly>{{#cargo_store:_table=Skills|
Class={{{class|}}}|
RequiredStatNumber={{{req|}}}|
RequiredStat={{{reqstat|}}}|
Cost={{{cost|}}}|
PrerequisiteSkill={{{prereq|}}}|
Cooldown={{{cd|}}}|
Description={{{desc|}}}|
SkillID={{{id|}}}}} [[Category:Skills and Powers]]
{{#invoke:infobox|infobox
{{#invoke:infobox|infobox
| image = none
| image = none
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<!--required stat, and how much of it.-->
<!--required stat, and how much of it.-->
{{#if: {{{req|}}}    | {{infobox row|Requirements|{{{req}}} {{{reqstat|}}} }} }}
{{#if: {{{req|}}}    | {{infobox row|Requirements|{{{req}}} {{{reqstat|}}} }} }}
{{#if: {{{cd|}}}    | {{infobox row|Cooldown|{{{cd}}} }} }}
<!--the id used for the related cs file. also confusingly called Class-->
<!--the id used for the related cs file. also confusingly called Class-->
{{#if: {{{id|}}}    | {{infobox row|ID|{{{id}}} }} }}  
{{#if: {{{id|}}}    | {{infobox row|ID|{{{id}}} }} }}  

Revision as of 16:06, 10 August 2019

This template defines the table "Skills". View table.

{{Skill
| class=
| req=
| cost=
| prereq=
| cd=
| desc=
| id=
}}
Hook and Drag
Cost

150

Requirements

23 Strength

Activated; cooldown 30.
You make an attack with your axe at an adjacent opponent. If you hit and penetrate at least once, you dismember one of their limbs at random and they start bleeding (1-2 damage per turn. toughness save; difficulty 35). Additionally, your axe attacks that penetrate have a percentage chance to dismember: 3% for one-handed axes and 6% for two-handed axes.