Tomb of the Eaters: Difference between revisions

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[[Category:Dungeons]]{{Spoiler}} {{Cleanup|Information on the different layers needs some work}}
[[Category:Dungeons]]{{Spoiler}}
{{Location
{{Location
| title = Tomb of the Eaters
| title = Tomb of the Eaters
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The Folk Catacombs are the lowest layer of the Tomb. Each zone will generally be divided into pieces by large chunks of {{favilink|compacted bone}}, which can easily be dug through with a {{favilink|pickaxe}}. Locations which are safe from the [[#The Bell of Rest|Bell of Rest]] will be marked with a diamond-shaped tile pattern and grant the tomb-tethered effect, but are otherwise not distinguished from the rest of the floor. The southeast and northeast zones contain stairs leading to the access corridor, the next level up. Most other zones will contain a {{favilink|stairwell teleporter}}, which will teleport the player to one of these sets of stairs.
The Folk Catacombs are the lowest layer of the Tomb. Each zone will generally be divided into pieces by large chunks of {{favilink|compacted bone}}, which can easily be dug through with a {{favilink|pickaxe}}. Locations which are safe from the [[#The Bell of Rest|Bell of Rest]] will be marked with a diamond-shaped tile pattern and grant the tomb-tethered effect, but are otherwise not distinguished from the rest of the floor. The southeast and northeast zones contain stairs leading to the access corridor, the next level up. Most other zones will contain a {{favilink|stairwell teleporter}}, which will teleport the player to one of these sets of stairs.


The Folk Catacombs are populated by {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|mopango tombdweller|plural}} and {{favilink|mopango charioteer|charioteers}}, {{favilink|gelatinous cupola|plural}}, and {{favilink|bone worm|plural}} (which can fill areas with even more compacted bone). They can also contain "death pilgrims" of various [[Sultan cult|Sultan cults]], which will be drawn from the faction pool for the cult in question.
The Folk Catacombs are populated by {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|mopango tombdweller|plural}} and {{favilink|mopango charioteer|charioteers}}, {{favilink|gelatinous cupola|plural}}, and {{favilink|bone worm|plural}} (which can fill areas with even more compacted bone). They can also contain "death pilgrims" of various [[Sultan cult|Sultan cults]], which will be drawn from the faction pool for the cult in question. {{favilink|k-Goninon}}, a legendary [[oozes|ooze]] connected to the [[Fraying Favorites]] quest, will generate in a random zone in the Folk Catacombs.


=== Mopango Enclave ===
=== Mopango Enclave ===


The northwest corner of the tomb will contain a [[mopango]] enclave, home to {{favilink|Agyra}}, {{favilink|Vivira}}, and {{favilink|Lebah}} as well as other mopango. Its {{favilink|oven}} contains [[Bone Babka]], a meal which grants [[Burrowing Claws]], as well as an AV boost upon [[Artifact examination|identifying]] an artifact. The enclave is connected to the quests [[The Buried Watchers]] and [[Fraying Favorites]].
The northwest corner of the tomb will contain a [[mopango]] enclave, home to {{favilink|Agyra}}, {{favilink|Vivira}}, and {{favilink|Lebah}} as well as other mopango. Its {{favilink|bone oven}} contains [[Bone Babka]], a meal which grants [[Burrowing Claws]], as well as an AV boost upon [[Artifact examination|identifying]] an artifact. The enclave is connected to the quests [[The Buried Watchers]] and [[Fraying Favorites]].


[[Image:Access_Corridor,_Tomb_of_the_Eaters.png|thumb|left|Access Corridor, Tomb of the Eaters, surface level]]
[[Image:Access_Corridor,_Tomb_of_the_Eaters.png|thumb|left|Access Corridor, Tomb of the Eaters, surface level]]
== Access Corridor ==
== Access Corridor ==
There are two access corridors on the surface level that act as connecting zones between the '''Folk Catacombs''' below and the '''Crematory''' above. This area will contain several {{favilink|industrial fan|plural}} that can potentially blow the player or other creatures into shafts that lead back downward into the '''Folk Catacombs'''. The Bell of Rest does not apply in the access corridors.
There are two access corridors on the surface level that act as connecting zones between the '''Folk Catacombs''' below and the '''Crematory''' above. This area will contain several {{favilink|industrial fan|plural}} that can potentially blow the player or other creatures into shafts that lead back downward into the '''Folk Catacombs'''. The Bell of Rest does not apply in the access corridors.
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== Interior - Crematory Level ==
== Interior - Crematory Level ==
The crematory level is the level 1 strata above ground, reached from the access corridor. The crematory proper, in the eastern two-thirds of the parasang, features a large number of {{Favilink|steaming vents}} and {{Favilink|machine press|machine presses}} along {{Favilink|conveyor belt|plural}}. Following the belts will lead to the Columbarium: Landlords and Changers, which takes up the western third of the parasang and is full of {{favilink|funerary urn}} and {{favilink|Statue of Eater|plural}}. The center of the Columbarium contains stairs up to the next level.
The crematory level is the level 1 strata above ground, reached from the access corridor.  
 
The crematory proper, in the eastern two-thirds of the parasang, is built of {{favilink|machine wall|plural}} which leave behind puddles of {{favilink|lava}} if broken. It features a large number of hazards along {{Favilink|conveyor belt|plural}} which move to the west. Hazards include {{Favilink|machine press|plural}}, {{favilink|rotating machine arm|plural}} which can drop the player into deep shafts down to the Folk Catacombs, and {{Favilink|steaming vents}} which emit jets of fire at regular intervals. Towards the end of each zone, the northern and southern edges are lined with rows of {{favilink|industrial fan|plural}} which can blow the player into shafts. Behind each row of fans are two {{favilink|fusion power station|plural}}, which can be deactivated with {{favilink|maintenance security card|plural}} and above to disable the fans, and a {{favilink|scrapable deposit box}} containing an item from the [[Data:Artifact#Artifact_6R|Artifact 6R]] table.  
 
Following the conveyer belts to the west will lead to the Columbarium: Landlords and Changers, which takes up the western third of the parasang and is full of {{favilink|funerary urn|plural}} and {{favilink|Statue of Eater|plural}}. The center of the Columbarium contains stairs up to the next level. Following the conveyer belts backwards to their source will lead to the Crematory Machine Room in the center easternmost zone, which contains two guaranteed {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}.


Within the crematory proper, the Bell of Rest will always return the player to a small area on the eastern edge of the crematory; the Bell does not apply within the Columbarium.
Within the crematory proper, the Bell of Rest will always return the player to a small area on the eastern edge of the crematory, forcing them to traverse the entire crematory again to reach the Columbarium. The Bell does not apply within the Columbarium.


The crematory proper is populated by {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|gelatinous cupola|plural}}, and death pilgrims, similar to the Folk Catacombs; additionally, it contains {{favilink|strip fly|plural}}, which can steal items. The Columbarium is populated only by docile {{favilink|urn duster|plural}}.
The crematory proper is populated by {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|gelatinous cupola|plural}}, and death pilgrims, similar to the Folk Catacombs; additionally, it contains {{favilink|strip fly|plural}}, which can steal items. The Columbarium is populated only by docile {{favilink|urn duster|plural}}.


Two {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} are guaranteed to spawn in the '''Crematory Machine Room''', in the center easternmost zone of the parasang. This can be reached by following the {{favilink|conveyor belt|plural}} backwards to their source.
== Crypts ==
 
The Crypts are the levels 2 and 3 strata above ground. They are divided into the Lower Crypts: Warriors and Tutors, at 2 strata high, and the Upper Crypts: Priests and Royal Families, at 3 strata high.
 
The most notable features of these layers are their namesake crypts - structures of {{favilink|ornately carved marble}} which usually contain the {{favilink|sarcophagus|plural}} and {{favilink|reliquary|plural}} of the deceased (though sometimes they will instead contain [[mopango]] and [[scrap]]). The interiors of crypts grant the tomb-tethered effect and are safe from the Bell of Rest.
 
The contents of reliquaries will depend on the caste of the family buried within, which can be determined by reading the descriptions of the walls and the {{favilink|ornately engraved marble door with plaque|door plaque}}. It will pull either once or twice from the following set of options:{{Code Reference|namespace=XRL.World.ZoneBuilders|class=CryptOfWarriors|name=CryptBuilder}}<ref name="PopTables"><code>PopulationTables.xml</code></ref><ref name="Worlds"><code>Worlds.xml</code></ref>


== Lower Crypts: Warriors and Tutors ==
{|class="wikitable"
!Level
!Caste
!Reliquary contents
|-
|Lower Crypts
|Warrior
|melee weapon (40% chance), armor (30% chance), or missile weapon (30% chance), at [[tier]] 6 (75% chance) or 7 (25% chance)
|-
|
|Tutor
|{{favilink|brain brine}} (40%) or {{favilink|grave goods}} (60%)
|-
|Upper Crypts
|Priest
|Tier 4-7 artifact (75%) or {{favilink|grave goods}} (25%). If not grave goods, additional 25% chance of a [[cybernetic]] (3+ license cost).
|-
|
|Royal
|Tier 4-7 artifact (75%) or {{favilink|grave goods}} (25%). If not grave goods, additional 75% chance of a [[cybernetic]] (3+ license cost).
|}


The Lower Crypts are the level 2 strata above ground, reached from the Columbarium. Their most notable features are the crypts - structures of {{favilink|ornately carved marble}} which contain the {{favilink|sarcophagus|plural}} and {{favilink|reliquary|plural}} of the deceased. Reliquaries in the lower crypts usually contain {{favilink|grave goods}} and potentially a small assortment of other low-value items. The interiors of the crypts grant the tomb-tethered effect and are safe from the Bell of Rest.
Most crypts are protected by {{favilink|crypt sitter|plural}}, which will awaken if the reliquary is opened, regardless of whether an item was taken from it. They can be awakened by {{favilink|crypt ferret|plural}} stealing items as well as the player.


In addition to the usual death pilgrims, {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|graverobber|plural}}, and {{favilink|gelatinous cupola|plural}}, the lower crypts are heavily populated by {{favilink|crypt ferret|plural}}. Crypt ferrets have extremely high [[DV]] and can latch onto enemies, preventing them from moving. They are members of the hidden [[Beasts]] faction, whose reputation cannot be normally raised, and will thus almost always be hostile to the player. However, they do not tend to chase the player outside of melee range. If they can see a reliquary, they will attempt to steal an item from it.
In addition to the crypts themselves, the Lower Crypts are filled with swaths of {{favilink|stillvine}}, with a scattering of [[holographic tree|holographic trees]]. The Upper Crypts instead contain more controlled gardens of various plants, potentially including {{favilink|stillvine}}, {{favilink|brightshroom}}, [[holographic tree|holographic trees]], {{favilink|lagroot}}, {{favilink|sunflower}}, {{favilink|Aloe Porta}}, {{favilink|vantabud}}, and {{favilink|fractus}}. However, both Crypt layers have substantial patches of {{favilink|grave moss}}.<ref name="CryptBuilder"/><ref name="PopTables"/><ref name="Worlds"/>


At least one of the zones in the Lower Crypts will contain stairs to the Upper Crypts; other zones may contain {{favilink|stairwell teleporter|plural}} which will teleport the player to these stairs.
The Crypts are heavily populated by {{favilink|crypt ferret|plural}}. Crypt ferrets have extremely high [[DV]] and can [[latch onto]] enemies, preventing them from moving.  They are members of the hidden [[Beasts]] faction, whose reputation cannot be normally raised, and will thus almost always be hostile to the player, as well as most of the other inhabitants of the Crypts. Their bite can cause [[bleeding]], which can awaken {{favilink|grave moss}} into {{favilink|gorged growth}}. However, they do not tend to chase targets outside of melee range. They can steal items from {{favilink|reliquary|plural}} and teleport away.


== Upper Crypts: Priests and Royal Families ==
The Crypts are also inhabited by mopango, death pilgrims, {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|gelatinous cupola|plural}}, and {{favilink|ghost perch}}.


The upper crypts are the level 3 strata above ground. They are largely similar to the Lower Crypts. However, the {{favilink|reliquary|plural}} in the Upper Crypts may contain valuable items including {{favilink|brain brine}} and high-tier [[artifacts]]. Crypts containing valuable items are protected by {{favilink|crypt sitter|plural}}, which will awaken if the reliquary is opened, regardless of whether an item was taken from it. In addition to the player, they can be awakened by {{favilink|crypt ferret|plural}} stealing items.
At least one of the zones in each level of the Crypts will contain stairs to the next level up; other zones may contain {{favilink|stairwell teleporter|plural}} which will teleport the player to these stairs.


== Sultan Tombs ==
== Sultan Tombs ==


The layers above the Upper Crypts contain the tombs of the historic [[Sultans]]. They are affected by a powerful ambient [[normality]] field. Each room contains an {{favilink|imperial sarcophagus}}, a {{favilink|sultan reliquary}}, and several [[Sultan murals]]. The murals display alternate descriptions of events from the [[Sultan histories|history]] of the Sultan in question.
The layers above the Upper Crypts contain the tombs of the historic [[sultans]]. They are affected by a powerful ambient "astral friction", which applies [[normality]] with strength 40 to all creatures within the zone, and has a 90% chance to deflect esper attacks:
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
 
Each level contains a U-shaped hallway of [[gilded marble]] from the era of the sultan to whom the tomb belongs, lined with {{favilink|hologram of Eater|plural}}, with a main room in the center northern zone of the parasang. This main room contains an {{favilink|imperial sarcophagus}}, a {{favilink|sultan reliquary}}, and several [[sultan murals]]. The murals display alternate descriptions of events from the [[Sultan histories|history]] of the sultan in question.


The reliquaries contain the [[Sultan masks|Sultan mask]] and any [[relics]] which the Sultan gained and did not lose in their history. They are guarded by [[cherub|cherubim]] from a faction associated with the Sultan, and with dynamic abilities depending on the Sultan's [[Sultan themes|theme]]. For the fourth and fifth sultans, the cherubim are mechanical. Items cannot be taken from the reliquaries while the cherubim are present, though the reliquaries can be freely opened to view the items inside. Taking an item from a reliquary will cause "robber chimes" to sound, making all other reliquaries disappear.
The reliquaries contain the [[Sultan masks|sultan's mask]], as well as any [[relics]] which the sultan obtained and did not lose in their lifetime. They are guarded by [[cherub|cherubim]] from factions associated with the sultan, and with dynamic abilities depending on the sultan's [[Sultan themes|theme]]. There are four cherubim for the first sultan, three for the second, two for the third, three mechanical cherubim for the fourth, and two mechanical cherubim for the fifth. Items cannot be taken from the reliquaries while the cherubim are present, though the reliquaries can be freely opened to view the items inside. Taking an item from a reliquary will cause "robber chimes" to sound, making all other reliquaries disappear.


=== Unfinished Tomb ===
=== Unfinished Tomb ===


The top tomb, which would have been the tomb of [[Resheph]], is unfinished, as Resheph was not buried within it. By talking to {{favilink|Herododicus}}, the player (with a tattoo of the [[Mark of Death]]) can demand to be entombed within it. Herododicus will engrave murals depicting the player's achievements. After the murals are complete, the player can enter the {{favilink|imperial sarcophagus}} to travel to [[Brightsheol]].
The top tomb, 10 strata high, would have been the tomb of [[Resheph]], but is unfinished. It contains no cherubim and thus the {{favilink|Null Face}} can be freely taken from the reliquary, although this locks out all the other Sultan reliquaries. By talking to {{favilink|Herododicus}}, the player (with a tattoo of the [[Mark of Death]]) can demand to be entombed within it. Herododicus will engrave murals depicting the player's achievements. After the murals are complete, the player can enter the {{favilink|imperial sarcophagus}} to travel to [[Brightsheol]].


= Unique Mechanics =
= Cross-Zone =
== The Bell of Rest ==
== The Bell of Rest ==
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In the '''Folk Catacombs''', the '''Places of Rest''' are in seemingly random places.  However, as the player progresses to less damaged areas of the Tomb, '''Places of Rest''' will be reliably available in the individual intact crypts.  There will usually be at least one '''Place of Rest''' per zone.
In the '''Folk Catacombs''', the '''Places of Rest''' are in seemingly random places.  However, as the player progresses to less damaged areas of the Tomb, '''Places of Rest''' will be reliably available in the individual intact crypts.  There will usually be at least one '''Place of Rest''' per zone.


==Astral friction==
== Children of the Tomb ==
The Children of the Tomb are four biomechanical creatures which inhabit the Tomb, each watched over by a [[mopango]]. They are {{favilink|Kah}} (watched by {{favilink|Gyamyo}}), {{favilink|Dagasha}} (watched by {{favilink|Yona}}), {{favilink|Nacham}} (watched by {{favilink|Doyoba}}), and {{favilink|Va'am}} (watched by {{favilink|Dadogom}}). One Child of the Tomb and its associated watcher will spawn per layer in each of the Folk Catacombs, Columbarium, Lower Crypts, and Upper Crypts. The order is random.


Zones with high astral friction apply [[reality stabilization]] with strength 40 to all creatures within the zone, and have a 90% chance to deflect esper attacks:
== References ==
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
<references/>
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