Transkinetic cuffs: Difference between revisions

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Updated by Kernelmethod with game version 2.0.206.67 using QBE v1.0rc2
m (navbox)
(Updated by Kernelmethod with game version 2.0.206.67 using QBE v1.0rc2)
 
(12 intermediate revisions by 7 users not shown)
Line 8: Line 8:
| weight = 6
| weight = 6
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 2400
| commerce = 2100
| energycellrequired = yes
| energycellrequired = yes
| id = Transkinetic Cuffs
| id = Transkinetic Cuffs
Line 19: Line 19:
| tilecolors = cR
| tilecolors = cR
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseUtilityBracelet
| dynamictable = {{Dynamic object|Items|Transkinetic Cuffs}}
| unidentifiedimage = transkinetic cuffs unidentified.png
| unidentifiedimage = transkinetic cuffs unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 26: Line 27:
| wornon = Arm
| wornon = Arm
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.204.51
| gameversion = 2.0.206.67
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{Name}} are arm equipment that regulates body [[temperature]]. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.


Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as {{F|rimewyk}} breath), but it will reduce the time required to get back to normal temperature.
==Tips==
{{opinion}}
* They can remove the quickness penalty from [[Cold-Blooded]] and even turn it into a quickness bonus.
* They consume a lot of energy, so a higher-tier battery is recommended.
* Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature, 25 is the base ambient temperature of Qud.
{{Arm Equipment Navbox}}
{{Arm Equipment Navbox}}

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