Two-handed carbide hammer: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by the same user not shown)
Line 17: Line 17:
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseCudgel
| inheritingfrom = BaseCudgel
| dynamictable = {{Dynamic object|MeleeWeapons|Cudgel3th}}
| dynamictable = {{Dynamic object|Items|Cudgel3th}} </br>{{Dynamic object|MeleeWeapons|Cudgel3th}}
| desc = A maul with a hefty, carbide head.
| supportedmods = CudgelMods,WeaponMods,CommonMods
| desc = The long shaft widens to a rigid and symmetric polygon of azure metal. Nicks and scores tally on its two heads.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 4
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits

Navigation menu