Two-hearted: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 3
| id = HeightenedToughness
| id = TwoHearted
| code = b4
| startingmutation = yes
| desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid.
| gameversion = 2.0.206.63
 
| desc = You have two hearts.
+(2 + (Level - 1) / 2) Toughness\n(-3, -6, -9)% Quickness\nSmall chance each round you are badly wounded to regain some hit points
&C+(level based)&y Toughness\nYou can sprint for &C(level based)%&y longer.
| realitydistort =no
| realitydistort =no
}}
}}
==Penalty==
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that bolsters the player's [[Toughness]] and increases their [[sprint]] duration by a mutation level based percentage.
== Formulas ==
The following formulas are used to determine Toughness bonus and sprint duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=HeightenedToughness}}
{| class="wikitable"
! Toughness Bonus
| {{simple formula | (Level - 1) / 2 + 2 }}
|-
! Sprint Duration Bonus
| {{simple formula | 20 + ( Level * 10 ) }}
|}
== Advancement Table  ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
{| class="wikitable"
!Level
! Mutation Level
!Quickness
! Toughness
! Sprint Duration
|-
| 1 || +2 || +30%
|-
| 2 || +2 || +40%
|-
| 3 || +3 || +50%
|-
|-
|[1,4]
| 4 || +3 || +60%
| -3
|-
|-
|[5,8]
| 5 || +4 || +70%
| -6
|-
|-
|[9,10]
| 6 || +4 || +80%
| -9
|-
| 7 || +5 || +90%
|-
| 8 || +5 || +100%
|-
| 9 || +6 || +110%
|-
| 10 || +6 || +120%
|}
|}


==Healing==
</div>
In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a <math>\frac{20 + 5 \times (Level - 1)\times\text{STR modifier}}{100}%</math> chance that the creature will heal.
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! Mutation Level
! Toughness
! Sprint Duration
|-
| 11 || +7 || +130%
|-
| 12 || +7 || +140%
|-
| 13 || +8 || +150%
|-
| 14 || +8 || +160%
|-
| 15 || +9 || +170%
|-
| 16 || +9 || +180%
|-
| 17 || +10 || +190%
|-
| 18 || +10 || +200%
|-
| 19 || +11 || +210%
|-
| 20 || +11 || +220%
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! Mutation Level
! Toughness
! Sprint Duration
|-
| 21 || +12 || +230%
|-
| 22 || +12 || +240%
|-
| 23 || +13 || +250%
|-
| 24 || +13 || +260%
|-
| 25 || +14 || +270%
|-
| 26 || +14 || +280%
|-
| 27 || +15 || +290%
|-
| 28 || +15 || +300%
|-
| 29 || +16 || +310%
|-
| 30 || +16 || +320%
|}
 
</div>
</div>
 
==Advantages & Disadvantages==
===Advantages===
* Grants increased Toughness, which increases the player's health and regeneration rate, and factors into certain [[Save|saving throws]]
* Can grant dramatically increased sprinting duration, allowing one to flee a fight or close a gap in melee more easily
* Gaining Toughness through this mutation can allow one to spend their attribute points on other [[Attributes]]
===Disadvantages===
* Moderate cost on character generation
* Relatively low initial Toughness bonus; increases slowly with additional levels


{{qud quote notxml|&GYour heartbeats synchronize!}}
==Creatures with Two-hearted==
{{Creatures with the mutation|Two-hearted}}


The creature will then heal {{heart}}(Level)d6 and the cooldown for this ability will be set to 200.
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

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