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(Created page with "{{Item | title = {{Qud text|ulnar stimulators}} | image = ulnar stimulators.png | av = 1 | dv = 0 | weight = 1 | commerce = 115 | tier = 3 | bits = 003 | canbuild = yes | cand...") |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|ulnar stimulators}} | | title = {{Qud text|ulnar stimulators}} | ||
| image = ulnar stimulators.png | | image = ulnar stimulators.png | ||
| overrideimages = {{altimage start}}{{altimage | ulnar stimulators identified.png | type = identified}}{{altimage | ulnar stimulators unidentified.png | type = unidentified}}{{altimage end}} | |||
| av = 1 | | av = 1 | ||
| dv = 0 | | dv = 0 | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 115 | | commerce = 115 | ||
| energycellrequired = yes | |||
| chargeused = 1 | |||
| chargefunction = Stat Boost | |||
| id = Ulnar Stimulators | |||
| complexity = 3 | |||
| tier = 3 | | tier = 3 | ||
| bits = 003 | | bits = 003 | ||
Line 11: | Line 19: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &c | | colorstr = &c | ||
| renderstr = | | tilecolors = cW | ||
| | | renderstr = ] | ||
| | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseGlove | |||
| dynamictable = {{Dynamic object|Items|Ulnar Stimulators}} | |||
| unidentifiedimage = ulnar stimulators unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = gloves | |||
| wornon = Hands | | wornon = Hands | ||
| supportedmods = GloveMods,CommonMods | |||
| desc = These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity. | | desc = These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity. | ||
{{Qud shader|rules|{{(}}+1 Strength{{)}}}} | |||
{{Qud shader|rules|{{(}}+1 Agility{{)}}}} | |||
| categories = Gloves | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category: | <!-- END QBE --> | ||
The {{Name}} are a pair of gloves that bolster the player's [[Strength]] and [[Agility]]. | |||
The ulnar stimulators must be [[Energy|powered]] and [[Boot sequence|booted up]] to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide its {{AV}}[[AV]] bonus. | |||
The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as (but not limited to) the hands granted by {{favilink|helping hands}}, a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the <code>Category="Animal"</code> tag. <ref><code>ObjectBlueprints.xml</code></ref> | |||
== Tips == | |||
{{opinion}} | |||
Ulnar stimulators may be [[Item mods|modded]] to further compound their attribute bonuses: | |||
* [[Six-fingered]] grants +1 Agility. | |||
* [[Gesticulating]] grants +2 Strength, but disables one floating nearby slot. | |||
* [[Overloaded]] grants an additional +1 Agility and +1 Strength, but increases energy usage and causes the ulnar stimulators to [[broken|break]] from time to time unless they are also [[sturdy]]. | |||
** The heat gain per turn from overloaded will be immediately countered by [[temperature|ambient temperature normalization]]. | |||
== References == | |||
<references /> | |||
{{Gloves Navbox}} |
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