User:Egocarib/Sandbox: Difference between revisions
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(draft Triggers table (I think the cargo queries are too slow though, might have to replace with simple favilinks)) |
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{| class="wikitable" | |||
! Triggers | |||
! Cooking Domain | |||
! Possible Ingredients | |||
|- | |||
| Whenever you perform a critical hit, | |||
| [[ Agility (cooking effect) | Agility ]] | |||
| {{ Food that grants |Agility| nobullets }} | |||
|- | |||
| Whenever you suffer a 2X or greater physical penetration, | |||
| [[ Armor (cooking effect) | Armor ]] | |||
| {{ Food that grants |Armor| nobullets }} | |||
|- | |||
| Whenever you identify an artifact, | |||
| [[ Artifacts (cooking effect) | Artifacts ]] | |||
| {{ Food that grants |Artifacts| nobullets }} | |||
|- | |||
| Whenever you deal cold damage, there's a 25% chance | |||
| [[ Cold (cooking effect) | Cold ]] | |||
| {{ Food that grants |Cold| nobullets }} | |||
|- | |||
| Whenever you are slowed by cold, | |||
| [[ Cold (cooking effect) | Cold ]] | |||
| {{ Food that grants |Cold| nobullets }} | |||
|- | |||
| Whenever you deal electric damage, there's a 25% chance | |||
| [[ Electric (cooking effect) | Electric ]] | |||
| {{ Food that grants |Electric| nobullets }} | |||
|- | |||
| Whenever you eat a dreadroot tuber or lah petal, | |||
| [[ Fear (cooking effect) | Fear ]] | |||
| {{ Food that grants |Fear| nobullets }} | |||
|- | |||
| Whenever you become afraid, | |||
| [[ Fear (cooking effect) | Fear ]] | |||
| {{ Food that grants |Fear| nobullets }} | |||
|- | |||
| Whenever you eat a mushroom, | |||
| [[ Fungus (cooking effect) | Fungus ]] | |||
| {{ Food that grants |Fungus| nobullets }} | |||
|- | |||
| Whenever you get itchy skin, | |||
| [[ Fungus (cooking effect) | Fungus ]] | |||
| {{ Food that grants |Fungus| nobullets }} | |||
|- | |||
| Whenever you deal fire damage, there's a 10% chance | |||
| [[ Heat (cooking effect) | Heat ]] | |||
| {{ Food that grants |Heat| nobullets }} | |||
|- | |||
| Whenever you are set on fire, | |||
| [[ Heat (cooking effect) | Heat ]] | |||
| {{ Food that grants |Heat| nobullets }} | |||
|- | |||
| Whenever you take damage, there's a 8-10% chance | |||
| [[ HP (cooking effect) | HP ]] | |||
| {{ Food that grants |HP| nobullets }} | |||
|- | |||
| Whenever you drop below 20% HP, | |||
| [[ HP (cooking effect) | HP ]] | |||
| {{ Food that grants |HP| nobullets }} | |||
|- | |||
| Whenever you take damage, there's a 12-15% chance | |||
| [[ Strength (cooking effect) | Strength ]] | |||
| {{ Food that grants |Strength| nobullets }} | |||
|- | |||
| Whenever you drop below 30% HP, | |||
| [[ Strength (cooking effect) | Strength ]] | |||
| {{ Food that grants |Strength| nobullets }} | |||
|- | |||
| Whenever you gain a new follower, | |||
| [[ Love (cooking effect) | Love ]] | |||
| {{ Food that grants |Love| nobullets }} | |||
|- | |||
| Whenever you drink honey, | |||
| [[ Medicinal (cooking effect) | Medicinal ]] | |||
| {{ Food that grants |Medicinal| nobullets }} | |||
|- | |||
| Whenever you eat an unfermented yuckwheat stem, | |||
| [[ Medicinal (cooking effect) | Medicinal ]] | |||
| {{ Food that grants |Medicinal| nobullets }} | |||
|- | |||
| Whenever you phase in, | |||
| [[ Phase (cooking effect) | Phase ]] | |||
| {{ Food that grants |Phase| nobullets }} | |||
|- | |||
| Whenever you phase out, | |||
| [[ Phase (cooking effect) | Phase ]] | |||
| {{ Food that grants |Phase| nobullets }} | |||
|- | |||
| Whenever you take damage from a plant, | |||
| [[ PlantHighTier (cooking effect) | PlantHighTier ]] | |||
| {{ Food that grants |PlantHighTier| nobullets }} | |||
|- | |||
| Whenever you take damage, there's a 8-10% chance | |||
| [[ Reflect (cooking effect) | Reflect ]] | |||
| {{ Food that grants |Reflect| nobullets }} | |||
|- | |||
| Whenever you reflect damage, there's a 50% chance | |||
| [[ Reflect (cooking effect) | Reflect ]] | |||
| {{ Food that grants |Reflect| nobullets }} | |||
|- | |||
| Whenever you take damage, there's a 16-20% chance | |||
| [[ ReflectHighTier (cooking effect) | ReflectHighTier ]] | |||
| {{ Food that grants |ReflectHighTier| nobullets }} | |||
|- | |||
| Whenever you reflect damage, there's a 100% chance | |||
| [[ ReflectHighTier (cooking effect) | ReflectHighTier ]] | |||
| {{ Food that grants |ReflectHighTier| nobullets }} | |||
|- | |||
| Whenever you take damage, there's a 8-10% chance | |||
| [[ RegenLowTier (cooking effect) | RegenLowTier ]] | |||
| {{ Food that grants |RegenLowTier| nobullets }} | |||
|- | |||
| Whenever you take damage, there's a 30-40% chance | |||
| [[ RegenHighTier (cooking effect) | RegenHighTier ]] | |||
| {{ Food that grants |RegenHighTier| nobullets }} | |||
|- | |||
| Whenever you use a salve or ubernostrum injector, | |||
| [[ RegenLowTier (cooking effect) | RegenLowTier]],<br>[[ RegenHighTier (cooking effect) | RegenHighTier ]] | |||
| {{ Food that grants |RegenLowTier| nobullets }}{{ Food that grants |RegenHighTier| nobullets }} | |||
|- | |||
| Whenever you teleport, | |||
| [[ Teleport (cooking effect) | Teleport ]] | |||
| {{ Food that grants |Teleport| nobullets }} | |||
|- | |||
| Whenever you drink freshwater, there's a 25% chance | |||
| [[ Thirst (cooking effect) | Thirst ]] | |||
| {{ Food that grants |Thirst| nobullets }} | |||
|} | |||
<!-- | |||
[[File:Puffer spores.gif|right|frame|The infectious spores of a brooding azurepuff, jadepuff, and rosepuff]] | [[File:Puffer spores.gif|right|frame|The infectious spores of a brooding azurepuff, jadepuff, and rosepuff]] | ||
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<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-{{lc:{{{2}}}}}">{{{2}}}:</div><div class="qud-attribute-value">{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}</div>{{#if: {{{3|}}} | <!-- create hover tooltip if a value was specified for the attribute: --><!--<span class="qud-tooltip-text delayed-tooltip">[[{{{link|Attributes}}}|{{{1}}}]]: {{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Tooltip_dice_range_string}}</span> | }}</div> | <div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-{{lc:{{{2}}}}}">{{{2}}}:</div><div class="qud-attribute-value">{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}</div>{{#if: {{{3|}}} | <!-- create hover tooltip if a value was specified for the attribute: --><!--<span class="qud-tooltip-text delayed-tooltip">[[{{{link|Attributes}}}|{{{1}}}]]: {{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Tooltip_dice_range_string}}</span> | }}</div> | ||
--> | --> |
Revision as of 03:28, 19 August 2020
Triggers | Cooking Domain | Possible Ingredients |
---|---|---|
Whenever you perform a critical hit, | Agility | No Results! |
Whenever you suffer a 2X or greater physical penetration, | Armor | No Results! |
Whenever you identify an artifact, | Artifacts | No Results! |
Whenever you deal cold damage, there's a 25% chance | Cold | No Results! |
Whenever you are slowed by cold, | Cold | No Results! |
Whenever you deal electric damage, there's a 25% chance | Electric | No Results! |
Whenever you eat a dreadroot tuber or lah petal, | Fear | No Results! |
Whenever you become afraid, | Fear | No Results! |
Whenever you eat a mushroom, | Fungus | No Results! |
Whenever you get itchy skin, | Fungus | No Results! |
Whenever you deal fire damage, there's a 10% chance | Heat | No Results! |
Whenever you are set on fire, | Heat | No Results! |
Whenever you take damage, there's a 8-10% chance | HP | No Results! |
Whenever you drop below 20% HP, | HP | No Results! |
Whenever you take damage, there's a 12-15% chance | Strength | No Results! |
Whenever you drop below 30% HP, | Strength | No Results! |
Whenever you gain a new follower, | Love | No Results! |
Whenever you drink honey, | Medicinal | No Results! |
Whenever you eat an unfermented yuckwheat stem, | Medicinal | No Results! |
Whenever you phase in, | Phase | No Results! |
Whenever you phase out, | Phase | No Results! |
Whenever you take damage from a plant, | PlantHighTier | No Results! |
Whenever you take damage, there's a 8-10% chance | Reflect | No Results! |
Whenever you reflect damage, there's a 50% chance | Reflect | No Results! |
Whenever you take damage, there's a 16-20% chance | ReflectHighTier | No Results! |
Whenever you reflect damage, there's a 100% chance | ReflectHighTier | No Results! |
Whenever you take damage, there's a 8-10% chance | RegenLowTier | No Results! |
Whenever you take damage, there's a 30-40% chance | RegenHighTier | No Results! |
Whenever you use a salve or ubernostrum injector, | RegenLowTier, RegenHighTier |
No Results!
No Results! |
Whenever you teleport, | Teleport | No Results! |
Whenever you drink freshwater, there's a 25% chance | Thirst | No Results! |