User:Teamtoto/Bug Hall of Fame: Difference between revisions

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* Having too many Otherpearls (when the extradimensional chance was multiplicative rather than additive) cause the integer to overflow and make it impossible to encounter extradimensional objects.
* Having too many Otherpearls (when the extradimensional chance was multiplicative rather than additive) cause the integer to overflow and make it impossible to encounter extradimensional objects.
* Pocket dimensions loop in on themselves, in all directions. Falling down a shaft in a one (specifically, Tzimtzlum) caused the player to fall an infinite height, making the game soft lock and eventually crash.
* Pocket dimensions loop in on themselves, in all directions. Falling down a shaft in a one (specifically, Tzimtzlum) caused the player to fall an infinite height, making the game soft lock and eventually crash.
* Temporary drops of nectar can still be cooked with, and the stat gains from such a meal is permanent.
* ILSpy suddenly experienced an error due to an emoji in the xml docs. The offending line was <code>Should we remutate the body when it changes (basically only to slog 💋)</code> (Note: In the fix, the kissy emoji got to stay, it was just properly encoded in html)
* Some in game mechanics are implemented with "widgets", which are basically invisible, intangible objects placed in the zone with parts that do the calculating. However, a bug caused them to be affected by heat and thus burst into very visible flames.
* [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6400/bugs-also-the-village-is-colonized-by A village can be populated by initially hidden plants or creatures such as lagroots]. This makes finding the leader impossible to find if they are not hostile to you.
* Because psychal fleshgun has so many shots per dram of blood, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/8331 the ammo section of the UI became incredibly long to accommodate.]
* The chronology entry for permadomming was "[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/8730/bugs-the-chronology-entry-for-permadomming Your mind was stranded inside you]". The bug fix in the patch was "Fixed a bug causing the chronology entry for permanent mind transfer to sound as if it were describing an existential crisis."
[[File:Recursive crowsong.jpg|thumb|Crowsong is worth $3883.48.]]
* Briefly in 206.30, every creature had a copy of themselves in their inventory, which you could buy. You could do any interaction that you could do to the original, which includes initiating trade again. You would then be able to recursively trade with the trader's inventory copy, each with its own unique inventory.
** A possibly related bug were messages like "The protector of the Stilt's protector of the Stilt equips a folded carbide long sword". This could have been because the inventory copy still had an auto-equip AI.


=== Bugs currently in the process of being fixed ===
=== Bugs currently in the process of being fixed ===
* A village can be populated by initially hidden plants or creatures such as lagroots. This makes finding the leader impossible to find if they are not hostile to you.
 
* Temporary drops of nectar can still be cooked with, and the stat gains from such a meal is permanent.
* Being hooked and dragged or hooking and dragging another creature, and have you or that creature use force bubble to push them away can cause the both you to launch into the direction of the force, causing damage the entire way. If it's a creature like Jotun, [https://www.youtube.com/watch?v=Lvkdr3eqGn0 this can do around 300 damage].
* Being hooked and dragged or hooking and dragging another creature, and have you or that creature use force bubble to push them away can cause the both you to launch into the direction of the force, causing damage the entire way. If it's a creature like Jotun, [https://www.youtube.com/watch?v=Lvkdr3eqGn0 this can do around 300 damage].
* Hooks for Feet's underlying code reuses the code for Horns, so much that the [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6259/bugs-hooks-for-feet-deals-bleed-damage-and bleed chance and bleed damage for Hooks for Feet uses the chance and damage of Horns if you currently have Horns].
* Hooks for Feet's underlying code uses the same code/class as Horns, so much that the [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6259/bugs-hooks-for-feet-deals-bleed-damage-and bleed chance and bleed damage for Hooks for Feet uses the chance and damage of Horns if you currently have Horns].


== Fountains ==
== Fountains ==
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* There is no character limit on names. Any sufficiently long names will cause display errors in multiple places in the console UI.
* There is no character limit on names. Any sufficiently long names will cause display errors in multiple places in the console UI.
* [[Cherubim]] have their description generated based on the physical features that faction's animals usually have. The dog cherubs did not overwrite any properties from the BaseAnimal object, thus creating: "Whatever the embryo, [they] are now the archetypal dog; it's all there in the impeccable simulacrum: the shiny teeth, the hispid skin, the spheric hooves. Perfection is realized." [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4077/bugs-wait-hang-on-wait-bat-cherubs-also This was marked as a wontfix]. ptychomancer had a small [https://twitter.com/ptychomancer/status/1393323519698554880 twitter thread about it].
* [[Cherubim]] have their description generated based on the physical features that faction's animals usually have. The dog cherubs did not overwrite any properties from the BaseAnimal object, thus creating: "Whatever the embryo, [they] are now the archetypal dog; it's all there in the impeccable simulacrum: the shiny teeth, the hispid skin, the spheric hooves. Perfection is realized." [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4077/bugs-wait-hang-on-wait-bat-cherubs-also This was marked as a wontfix]. ptychomancer had a small [https://twitter.com/ptychomancer/status/1393323519698554880 twitter thread about it].
** Related, mushroom cherubs are described as having [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6564/bugs-mushroom-cherubs-are-described-as "shiny teeth, coarse hair, sunken eyes"].
** Related, mushroom cherubs are described as having [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6564/bugs-mushroom-cherubs-are-described-as "shiny teeth, coarse hair, sunken eyes"] (however this one was fixed).
* [https://www.reddit.com/r/cavesofqud/comments/qcvnxi/instant_teleport_to_anywhere_in_qud_chair/ This entire post talking about "cheleporting"].
* [https://www.reddit.com/r/cavesofqud/comments/qcvnxi/instant_teleport_to_anywhere_in_qud_chair/ This entire post talking about "cheleporting"].
* Villages that venerate "Lay Mine/Set Bomb" can worship "/ian" or "/-like" objects.
* Villages that venerate "Lay Mine/Set Bomb" can worship "/ian" or "/-like" objects.
* Inspiring Presence gives an HP bonus based off of ego modifier. This modifier can be negative. If you successfully gain a follower with low enough hp, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/8332 they would immediately die].

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