User talk:Teamtoto: Difference between revisions
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==TODO:== | ==TODO:== | ||
===Item Template=== | |||
* add healing row for food, should take dice module parse | * add healing row for food, should take dice module parse | ||
* add new template that talks about its unique eating message?! | * add new template that talks about its unique eating message?! | ||
Line 5: | Line 6: | ||
* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | * where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | ||
* if the food is considered exotic? (choose to preserve) | * if the food is considered exotic? (choose to preserve) | ||
===character template=== | |||
* better implement stats and use the new dice module | |||
* add rows for things like hidden (y/n)? include difficulty? | |||
* include what corpse is dropped and what rarity? | |||
* butcherable row (y/n) | |||
* harvestable row (y/n) | |||
* so many traits that are unique to themselves: | |||
**explode into goop on death (and what kind) | |||
**stony bite/lithofexing-> could be relegated to the bite/stony gaze object? | |||
**drunkonhit | |||
**thirstonhit | |||
**temperatureonhit | |||
**stickonhit | |||
**quenchonhit | |||
**quzdumelee | |||
**vomitonhit | |||
**poisononhit | |||
**diseaseonhit | |||
**boomonhit (neutron flux) | |||
* demeanor (docile/hostile/neutral) | |||
* movespeed | |||
* skills (List (,) of String) | |||
* hero bonuses?????? | |||
* AI type???? | |||
===Factions template=== | |||
* include what reputation is required to teach both recipe and skill | |||
* include dialogue for the recipe? |
Revision as of 21:34, 11 July 2019
TODO:
Item Template
- add healing row for food, should take dice module parse
- add new template that talks about its unique eating message?!
- add what food preserves into
- where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
- if the food is considered exotic? (choose to preserve)
character template
- better implement stats and use the new dice module
- add rows for things like hidden (y/n)? include difficulty?
- include what corpse is dropped and what rarity?
- butcherable row (y/n)
- harvestable row (y/n)
- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- demeanor (docile/hostile/neutral)
- movespeed
- skills (List (,) of String)
- hero bonuses??????
- AI type????
Factions template
- include what reputation is required to teach both recipe and skill
- include dialogue for the recipe?