User talk:Teamtoto: Difference between revisions

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**diseaseonhit
**diseaseonhit
**boomonhit (neutron flux)
**boomonhit (neutron flux)
**blinkondamage
* demeanor (docile/hostile/neutral)
* demeanor (docile/hostile/neutral)
* movespeed
* movespeed

Revision as of 21:37, 11 July 2019

TODO:

Item Template

  • add healing row for food, should take dice module parse
  • add new template that talks about its unique eating message?!
  • add what food preserves into
  • where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
  • if the food is considered exotic? (choose to preserve)

character template

  • better implement stats and use the new dice module
  • add rows for things like hidden (y/n)? include difficulty?
  • include what corpse is dropped and what rarity?
  • butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)
  • harvestable row (takes what can be harvested)
  • so many traits that are unique to themselves:
    • explode into goop on death (and what kind)
    • stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
    • drunkonhit
    • thirstonhit
    • temperatureonhit
    • stickonhit
    • quenchonhit
    • quzdumelee
    • vomitonhit
    • poisononhit
    • diseaseonhit
    • boomonhit (neutron flux)
    • blinkondamage
  • demeanor (docile/hostile/neutral)
  • movespeed
  • skills (List (,) of String)
  • hero bonuses??????
  • AI type????

Factions template

  • include what reputation is required to teach both recipe and skill
  • include dialogue for the recipe?