User talk:Teamtoto: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
Line 14: Line 14:
* better implement stats and use the new dice module
* better implement stats and use the new dice module
* add rows for things like hidden (y/n)? include difficulty?
* add rows for things like hidden (y/n)? include difficulty?
* include what corpse is dropped and what rarity?
* <s>include what corpse is dropped and what rarity?</s>
* <s>butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)</s> moved to items
* <s>butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)</s> moved to items
* <s>harvestable row (takes what can be harvested)</s> moved to items
* <s>harvestable row (takes what can be harvested)</s> moved to items
Line 31: Line 31:
**boomonhit (neutron flux)
**boomonhit (neutron flux)
**blinkondamage
**blinkondamage
* demeanor (docile/hostile/neutral)
* <s>demeanor (docile/hostile/neutral)</s>
* movespeed
* <s>movespeed</s>
* skills (List (,) of String)
* <s>skills (List (,) of String)</s>
* mutations (List (,) of String)
* <s>mutations (List (,) of String)</s>
* hero bonuses??????
* <s>hero bonuses??????</s>
* AI type????
* AI type????



Revision as of 16:13, 14 July 2019

TODO:

!!!replace every wikitext in templates to Pages!!!!!

Item Template

  • add healing row for food, should take dice module parse Done ish
  • add new template that talks about its unique eating message?!
  • add what food preserves into Done
  • where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
  • if the food is considered exotic? (choose to preserve) Done
  • figure out what the difference between snack/meal is snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)
  • add unpowered damage which defaults to 1d2

character template

  • better implement stats and use the new dice module
  • add rows for things like hidden (y/n)? include difficulty?
  • include what corpse is dropped and what rarity?
  • butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things) moved to items
  • harvestable row (takes what can be harvested) moved to items
  • so many traits that are unique to themselves:
    • explode into goop on death (and what kind)
    • stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
    • drunkonhit
    • thirstonhit
    • temperatureonhit
    • stickonhit
    • quenchonhit
    • quzdumelee
    • vomitonhit
    • poisononhit
    • diseaseonhit
    • boomonhit (neutron flux)
    • blinkondamage
  • demeanor (docile/hostile/neutral)
  • movespeed
  • skills (List (,) of String)
  • mutations (List (,) of String)
  • hero bonuses??????
  • AI type????

Factions template

  • include what reputation is required to teach both recipe and skill Done Teamtoto (talk) 19:37, 13 July 2019 (UTC)
  • include dialogue for the recipe? Relegated to the own recipe page as a quote. Teamtoto (talk) 19:37, 13 July 2019 (UTC)