User talk:Teamtoto: Difference between revisions
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* <s>add what food preserves into</s> Done | * <s>add what food preserves into</s> Done | ||
* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | * where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | ||
** its own template that contains the required arguments? | |||
** just a page ? String???????????????? | |||
* <s>if the food is considered exotic? (choose to preserve)</s> Done | * <s>if the food is considered exotic? (choose to preserve)</s> Done | ||
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200) | * <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200) | ||
* <s>add unpowered damage which defaults to 1d2</s> | * <s>add unpowered damage which defaults to 1d2</s> | ||
* add if meat/plant/fungus | |||
* cooking ingredient type | |||
===character template=== | ===character template=== |
Revision as of 16:33, 14 July 2019
TODO:
!!!replace every wikitext in templates to Pages!!!!!
Item Template
add healing row for food, should take dice module parseDone ish- add new template that talks about its unique eating message?!
add what food preserves intoDone- where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
- its own template that contains the required arguments?
- just a page ? String????????????????
if the food is considered exotic? (choose to preserve)Donefigure out what the difference between snack/meal issnacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)add unpowered damage which defaults to 1d2- add if meat/plant/fungus
- cooking ingredient type
character template
- better implement stats and use the new dice module
- add rows for things like hidden (y/n)? include difficulty?
include what corpse is dropped and what rarity?butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)moved to itemsharvestable row (takes what can be harvested)moved to items- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- blinkondamage
demeanor (docile/hostile/neutral)movespeedskills (List (,) of String)mutations (List (,) of String)hero bonuses??????- AI type????