User talk:Teamtoto: Difference between revisions

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* <s>add healing row for food, should take dice module parse</s> Done ish
* <s>add healing row for food, should take dice module parse</s> Done ish
* add new template that talks about its unique eating message?!
* add new template that talks about its unique eating message?!
* <s>add what food preserves into</s> Done
* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
** its own template that contains the required arguments?
** its own template that contains the required arguments?
** just a page ? String????????????????
** just a page ? String????????????????
* <s>if the food is considered exotic? (choose to preserve)</s> Done
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)
* <s>add unpowered damage which defaults to 1d2</s>
* add if meat/plant/fungus
* add if meat/plant/fungus
* cooking ingredient type
* cooking ingredient type
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* better implement stats and use the new dice module
* better implement stats and use the new dice module
* add rows for things like hidden (y/n)? include difficulty?
* add rows for things like hidden (y/n)? include difficulty?
* <s>include what corpse is dropped and what rarity?</s>
* <s>butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)</s> moved to items
* <s>harvestable row (takes what can be harvested)</s> moved to items
* so many traits that are unique to themselves:
* so many traits that are unique to themselves:
**explode into goop on death (and what kind)
**explode into goop on death (and what kind)
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**boomonhit (neutron flux)
**boomonhit (neutron flux)
**blinkondamage
**blinkondamage
* <s>demeanor (docile/hostile/neutral)</s>
* hero bonuses??????
* <s>movespeed</s>
* <s>skills (List (,) of String)</s>
* <s>mutations (List (,) of String)</s>
* <s>hero bonuses??????</s>
* AI type????
* AI type????


===Factions template===
===Skill template===
* <s>include what reputation is required to teach both recipe and skill</s> Done [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 19:37, 13 July 2019 (UTC)
*migrate it to rows only to call with skill table.
* <s>include dialogue for the recipe?</s> Relegated to the own recipe page as a quote. [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 19:37, 13 July 2019 (UTC)
* if additional info, link to the skill page?!

Revision as of 01:31, 15 July 2019

TODO:

!!!replace every wikitext in templates to Pages!!!!!

Item Template

  • add healing row for food, should take dice module parse Done ish
  • add new template that talks about its unique eating message?!
  • where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
    • its own template that contains the required arguments?
    • just a page ? String????????????????
  • figure out what the difference between snack/meal is snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)
  • add if meat/plant/fungus
  • cooking ingredient type

character template

  • better implement stats and use the new dice module
  • add rows for things like hidden (y/n)? include difficulty?
  • so many traits that are unique to themselves:
    • explode into goop on death (and what kind)
    • stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
    • drunkonhit
    • thirstonhit
    • temperatureonhit
    • stickonhit
    • quenchonhit
    • quzdumelee
    • vomitonhit
    • poisononhit
    • diseaseonhit
    • boomonhit (neutron flux)
    • blinkondamage
  • hero bonuses??????
  • AI type????

Skill template

  • migrate it to rows only to call with skill table.
  • if additional info, link to the skill page?!