User talk:Teamtoto: Difference between revisions
Jump to navigation
Jump to search
m (→Item Template) |
m (→TODO:) |
||
Line 5: | Line 5: | ||
* <s>add healing row for food, should take dice module parse</s> Done ish | * <s>add healing row for food, should take dice module parse</s> Done ish | ||
* add new template that talks about its unique eating message?! | * add new template that talks about its unique eating message?! | ||
* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | * where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | ||
** its own template that contains the required arguments? | ** its own template that contains the required arguments? | ||
** just a page ? String???????????????? | ** just a page ? String???????????????? | ||
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200) | * <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200) | ||
* add if meat/plant/fungus | * add if meat/plant/fungus | ||
* cooking ingredient type | * cooking ingredient type | ||
Line 18: | Line 15: | ||
* better implement stats and use the new dice module | * better implement stats and use the new dice module | ||
* add rows for things like hidden (y/n)? include difficulty? | * add rows for things like hidden (y/n)? include difficulty? | ||
* so many traits that are unique to themselves: | * so many traits that are unique to themselves: | ||
**explode into goop on death (and what kind) | **explode into goop on death (and what kind) | ||
Line 35: | Line 29: | ||
**boomonhit (neutron flux) | **boomonhit (neutron flux) | ||
**blinkondamage | **blinkondamage | ||
* | * hero bonuses?????? | ||
* AI type???? | * AI type???? | ||
=== | ===Skill template=== | ||
* | *migrate it to rows only to call with skill table. | ||
* | * if additional info, link to the skill page?! |
Revision as of 01:31, 15 July 2019
TODO:
!!!replace every wikitext in templates to Pages!!!!!
Item Template
add healing row for food, should take dice module parseDone ish- add new template that talks about its unique eating message?!
- where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
- its own template that contains the required arguments?
- just a page ? String????????????????
figure out what the difference between snack/meal issnacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)- add if meat/plant/fungus
- cooking ingredient type
character template
- better implement stats and use the new dice module
- add rows for things like hidden (y/n)? include difficulty?
- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- blinkondamage
- hero bonuses??????
- AI type????
Skill template
- migrate it to rows only to call with skill table.
- if additional info, link to the skill page?!