User talk:Teamtoto: Difference between revisions
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* hero bonuses?????? | * hero bonuses?????? | ||
* AI type???? | * AI type???? | ||
* add in equipment or change guaranteed dropps to something less specific. | |||
===inventory=== | |||
*specify if inventory item is natural weapon? | |||
===Skill template=== | ===Skill template=== | ||
*migrate it to rows only to call with skill table. | *migrate it to rows only to call with skill table. | ||
* if additional info, link to the skill page?! | * if additional info, link to the skill page?! |
Revision as of 01:49, 17 July 2019
TODO:
!!!replace every wikitext in templates to Pages!!!!!
Item Template
add healing row for food, should take dice module parseDone ish- add new template that talks about its unique eating message?!
- where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
- its own template that contains the required arguments?
- just a page ? String????????????????
figure out what the difference between snack/meal issnacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)- add if meat/plant/fungus
- cooking ingredient type
character template
- better implement stats and use the new dice module
- add rows for things like hidden (y/n)? include difficulty?
- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- blinkondamage
- hero bonuses??????
- AI type????
- add in equipment or change guaranteed dropps to something less specific.
inventory
- specify if inventory item is natural weapon?
Skill template
- migrate it to rows only to call with skill table.
- if additional info, link to the skill page?!