User talk:Teamtoto: Difference between revisions
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===Item Template=== | ===Item Template=== | ||
* <s>add healing row for food, should take dice module parse</s> Done ish | * <s>add healing row for food, should take dice module parse</s> Done ish | ||
* add new template that talks about its unique eating message?! | * <s>add new template that talks about its unique eating message?!</s> | ||
* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | * <s>where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?</s> | ||
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200) | |||
* link to satiation page | |||
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200) | * <s>add if meat/plant/fungus</s> | ||
* add if meat/plant/fungus | * <s>cooking ingredient type</s> | ||
* cooking ingredient type | |||
===character template=== | ===character template=== |
Revision as of 00:39, 22 July 2019
TODO:
!!!replace every wikitext in templates to Pages!!!!!
Item Template
add healing row for food, should take dice module parseDone ishadd new template that talks about its unique eating message?!where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?figure out what the difference between snack/meal issnacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)- link to satiation page
add if meat/plant/funguscooking ingredient type
character template
- better implement stats and use the new dice module
- add rows for things like hidden (y/n)? include difficulty?
- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- blinkondamage
- hero bonuses??????
- AI type????
- add in equipment or change guaranteed dropps to something less specific.
- quickness
- bonusav/dv to add to the base av/dv from equipment/muations
inventory
- specify if inventory item is natural weapon?
Skill template
- migrate it to rows only to call with skill table.
Faction template
- if skillrep is not specified, use cargo query to ask for skill cost