User talk:Teamtoto: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (→‎Item Template: crossing stuff off)
Line 4: Line 4:
===Item Template===
===Item Template===
* <s>add healing row for food, should take dice module parse</s> Done ish
* <s>add healing row for food, should take dice module parse</s> Done ish
* add new template that talks about its unique eating message?!
* <s>add new template that talks about its unique eating message?!</s>
* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
* <s>where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?</s>
** its own template that contains the required arguments?
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)  
** just a page ? String????????????????
* link to satiation page
* <s>figure out what the difference between snack/meal is</s> snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)
* <s>add if meat/plant/fungus</s>
* add if meat/plant/fungus
* <s>cooking ingredient type</s>
* cooking ingredient type


===character template===
===character template===

Revision as of 00:39, 22 July 2019

TODO:

!!!replace every wikitext in templates to Pages!!!!!

Item Template

  • add healing row for food, should take dice module parse Done ish
  • add new template that talks about its unique eating message?!
  • where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
  • figure out what the difference between snack/meal is snacks give 200 satiation, where a meal will always bring the player up to "sated" no matter what. (1200)
  • link to satiation page
  • add if meat/plant/fungus
  • cooking ingredient type

character template

  • better implement stats and use the new dice module
  • add rows for things like hidden (y/n)? include difficulty?
  • so many traits that are unique to themselves:
    • explode into goop on death (and what kind)
    • stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
    • drunkonhit
    • thirstonhit
    • temperatureonhit
    • stickonhit
    • quenchonhit
    • quzdumelee
    • vomitonhit
    • poisononhit
    • diseaseonhit
    • boomonhit (neutron flux)
    • blinkondamage
  • hero bonuses??????
  • AI type????
  • add in equipment or change guaranteed dropps to something less specific.
  • quickness
  • bonusav/dv to add to the base av/dv from equipment/muations

inventory

  • specify if inventory item is natural weapon?

Skill template

  • migrate it to rows only to call with skill table.

Faction template

  • if skillrep is not specified, use cargo query to ask for skill cost