User talk:Teamtoto: Difference between revisions
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===Skills=== | ===Skills=== | ||
just. everything. | just. everything. | ||
===Cybernetics=== | |||
*add creation codes | |||
===Corpses=== | ===Corpses=== | ||
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* creature mutations should allow a max/min and output a range | * creature mutations should allow a max/min and output a range | ||
===inventory=== | ===inventory=== | ||
*specify if inventory item is natural weapon? | *specify if inventory item is natural weapon? |
Revision as of 02:09, 1 August 2019
TODO:
!!!replace every wikitext in templates to Pages!!!!!
Effects
Finish filling it out
Skills
just. everything.
Cybernetics
- add creation codes
Corpses
- ?
Mutations
Figure out how to store. probably have to make their own table
character template
- better implement stats and use the new dice module
- add rows for things like hidden (y/n)? include difficulty?
- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- blinkondamage
- hero bonuses?????? > relegated to their own page and table, Legendary creatures
- AI type????
- role
- bonusav/dv to add to the base av/dv from equipment/muations
- robots do not drop corpses but return an empty value
- anomaly extinguisher + plastronoid drop a gas cloud upon death
- add neuter pronouns and gender set
- creature mutations should allow a max/min and output a range
inventory
- specify if inventory item is natural weapon?
Skill template
- migrate it to rows only to call with skill table.
Faction template
- if skillrep is not specified, use cargo query to ask for skill cost
- add attribute for holy place?
- fix parent faction so if a faction reputation for it already exists, toss it