User talk:Teamtoto: Difference between revisions
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===Effects=== | ===Effects=== | ||
Finish filling it out | Finish filling it out | ||
===Cybernetics=== | ===Cybernetics=== | ||
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===Mutations=== | ===Mutations=== | ||
Figure out how to store. probably have to make their own table | Figure out how to store. probably have to make their own table | ||
* make QBE return modified ID for GasGeneration and Stinger (append type to the end) to make IDs unique. edit mutation id to fit this also | |||
===character template=== | ===character template=== |
Revision as of 18:57, 18 August 2019
TODO:
!!!replace every wikitext in templates to Pages!!!!!
Effects
Finish filling it out
Cybernetics
- add creation codes
Mutations
Figure out how to store. probably have to make their own table
- make QBE return modified ID for GasGeneration and Stinger (append type to the end) to make IDs unique. edit mutation id to fit this also
character template
- add rows for things like hidden (y/n)? include difficulty?
- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- blinkondamage
- hero bonuses?????? > relegated to their own page and table, Legendary creatures
- AI type????
- bonusav/dv to add to the base av/dv from equipment/muations
- creature mutations should allow a max/min and output a range
inventory
- specify if inventory item is natural weapon?
- Discharge on hit
Faction template
- if skillrep is not specified, use cargo query to ask for skill cost
- add attribute for holy place?
- fix parent faction so if a faction reputation for it already exists, toss it