User talk:Teamtoto: Difference between revisions
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* where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | * where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go? | ||
* if the food is considered exotic? (choose to preserve) | * if the food is considered exotic? (choose to preserve) | ||
* change hunger to string and/or figure out what the difference between snack/meal is | |||
* add unpowered damage which defaults to 1d2 | |||
===character template=== | ===character template=== |
Revision as of 21:47, 11 July 2019
TODO:
Item Template
- add healing row for food, should take dice module parse
- add new template that talks about its unique eating message?!
- add what food preserves into
- where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
- if the food is considered exotic? (choose to preserve)
- change hunger to string and/or figure out what the difference between snack/meal is
- add unpowered damage which defaults to 1d2
character template
- better implement stats and use the new dice module
- add rows for things like hidden (y/n)? include difficulty?
- include what corpse is dropped and what rarity?
- butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)
- harvestable row (takes what can be harvested)
- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- blinkondamage
- demeanor (docile/hostile/neutral)
- movespeed
- skills (List (,) of String)
- hero bonuses??????
- AI type????
Factions template
- include what reputation is required to teach both recipe and skill
- include dialogue for the recipe?