Vibro dagger: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(22 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|&amp;cvibro dagger}}
| title = {{Qud text|{{Qud shader|c|{{(}}vibro dagger{{)}}}}}}
| image = none
| image = vibro dagger.png
| overrideimages = {{altimage start}}{{altimage | vibro dagger identified.png | type = identified}}{{altimage | vibro dagger unidentified.png | type = unidentified}}{{altimage end}}
| pv = 4
| pv = 4
| maxpv = 4
| maxpv = 4
Line 10: Line 10:
| damage = 1d4
| damage = 1d4
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| weaponskill = {{SkillID to name|ShortBlades}}
| weaponskill = {{SkillID to name|ShortBlades}}
| energycellrequired = yes
| isthrown = yes
| chargeused = 100
| chargeused = 100
| chargefunction = Adaptive penetration
| chargefunction = Adaptive Penetration
| id = Vibro Dagger
| id = Vibro Dagger
| complexity = 4
| complexity = 4
Line 20: Line 23:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| tilecolors = cy
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Vibro Dagger}}
| dynamictable = {{Dynamic object|Items|Vibro Dagger}} </br>{{Dynamic object|MeleeWeapons|Vibro Dagger}}
| desc = A short shimmering blue blade extends from a dense black plastic hand-grip.
| unidentifiedimage = vibro dagger unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = knife
| supportedmods = BladeMods,WeaponMods,CommonMods,ElectronicsMods
| desc = A matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.


&amp;CWhen charged, this weapon's penetration value is equal to the defender's armor value.
{{Qud shader|rules|{{(}}Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}}
| categories = Short Blades
| categories = Short Blades
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{No Description}}
<!-- END QBE -->The {{Name}} is a [[Short Blade]] class [[Vibro weapons|Vibro weapon]]. Its base damage output is equivalent to a {{Favilink|steel dagger}}, making it slightly less charge efficient than a {{Favilink|vibro blade}}.{{Weapon Navbox}}


[[Category:Short Blades]]
[[Category:Short Blades]]
[[Category:Vibro Weapons]]
[[Category:Vibro Weapons]]
[[Category:Thrown Weapons]]
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