Warden Indrix, Goatfolk Pariah: Difference between revisions

Jump to navigation Jump to search
m
Corrected from "north" to "south" of Kyakukya
No edit summary
m (Corrected from "north" to "south" of Kyakukya)
 
(16 intermediate revisions by 8 users not shown)
Line 9: Line 9:
| ma = 12
| ma = 12
| marange = 12
| marange = 12
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Warden Indrix
| id = Warden Indrix
Line 16: Line 16:
| tilecolors = Bw
| tilecolors = Bw
| renderstr = g
| renderstr = g
| corpse = {{ID to name|Goatfolk Corpse}}
| corpse = Goatfolk Corpse
| corpsechance = 5
| corpsechance = 5
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200 | uniquechara = yes | waterritualable = yes | waterritualskill = Persuasion_Intimidate}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | waterritualskill = Persuasion_Intimidate | bodytype = Humanoid}}
| inheritingfrom = Goatfolk Savage
| inheritingfrom = Goatfolk Bully
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 42: Line 42:
| demeanor = neutral
| demeanor = neutral
| gender = male
| gender = male
| inventory = {{inventory|Grassy Yurtmat|1|no|100}}{{inventory|Battle Axe5th|1|no|100}}{{inventory|Wool Kilt|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Grassy Yurtmat|1|no|100|no}}{{inventory|Battle Axe5th|1|no|100|no}}{{inventory|Wool Kilt|1|no|100|no}}{{inventory|Plump Mushroom|3-6|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Beserk}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Berserk}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Persuasion_Intimidate}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Name}} is the [[Fellowship of Wardens|warden]] of {{favilink|Kyakukya}}. He is a [[goatfolk]] and a [[pariahs|pariah]] to his people.
{{Name}} is the [[Fellowship of Wardens|warden]] of {{favilink|Kyakukya}}. He is a [[goatfolk]] and a [[pariahs|pariah]] to his people.


== Overview ==
Indrix can be found in Kyakukya and serves as its protector, defending the village from those hostile to its denizens. He will begin neutral to the player, but will not hesitate to attack them if they pose a threat to him or his people.  
Not much is known about Warden Indrix's past; {{favilink|Mayor Nuntu}} states that "[Indrix] and his brothers once gorged themselves on the flesh of beasts by starlight", but further details, such as how he came to be the warden of Kyakukya, are not stated. Indeed, Indrix is especially sensitive to discussion of his "estrangement" from goatfolk, the specifics of which are known only to him and the mayor. However, his description implies that the loss of one of his horns, which he now wears on his belt along with several others, is tied somehow to this seperation.  


Indrix is the quest-giver for the side-quest [[Raising Indrix]], wherein he tasks the player with retrieving the {{favilink|amaranthine prism}} from {{favilink|Mamon Souldrinker}}. Indrix claims that Mamon is his elder brother, and that he cannot retrieve the prism himself because Mamon would "discern [his] presence before he could strike". The quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.
Indrix is also the quest-giver for the side-quest [[Raising Indrix]].


Being the warden of the village, Indrix is found in Kyakukya and will protect its inhabitants from harm. He begins neutral to the player but can become a very powerful enemy if his "ire" is drawn, specializing in the use of [[axe]] skills when in combat.
== Character ==
Indrix is described by {{favilink|Mayor Nuntu}} as "the most ferocious warrior [he] has ever met". He is said to be "possessed of a sour disposition", due to being "a victim of his goatish nature". Not much is known about Indrix's past; Nuntu states that "[Indrix] and his brothers once gorged themselves on the flesh of beasts by starlight", but further details, such as how he came to be the warden of Kyakukya, are not stated. Indeed, Indrix is especially sensitive to discussion of his "estrangement" from goatfolk, the specifics of which are known only to him and the mayor. However, his description implies that the loss of one of his horns, which he now wears on his belt along with several others, is tied somehow to this seperation.
 
== Quest ==
Indrix is the quest-giver for the side-quest Raising Indrix. The quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.
 
Indrix tasks the player with retrieving the {{favilink|amaranthine prism}} from {{favilink|Mamon Souldrinker}}. Indrix claims that Mamon is his elder brother, and that he cannot retrieve the prism himself because Mamon would "discern [his] presence before he could strike". The player must follow the river south of Kyakukya to the east, find Mamon, and defeat him in order to obtain the prism. Indrix warns the player not to wield the prism themselves, and tells them there will be "consequences" if they return to him bearing it.


== Combat ==
== Combat ==
Indrix will begin neutral to the player but will become hostile if the player attacks him or any [[villagers of Kyakukya]] within view of him. He can also be made hostile if the player's reputation with the Fellowship of Wardens falls low enough. Several dialogue interactions will cause Indrix to become hostile, including if the player persists in their questioning of why he is called "pariah", if he is spoken to while the player is wielding the amaranthine prism, or if the player refuses to give him the amaranthine prism at the end of Raising Indrix.<ref><code>Conversations.xml</code></ref>


=== Equipment ===
=== Equipment ===
Indrix always comes equipped with a {{favilink|fullerite two-handed axe}}, dealing {{Heart}}{{dice tooltip|1d8+3}} and having its maximum [[PV]] value of {{PV}}11 due to his [[Strength]] bonus. This axe has a 30% higher chance of possessing [[item mods]] than normal.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|namespace=XRL.World|class=GameObjectFactory|method=CreateObject}} For armor, he wears a {{favilink|grassy yurtmat}} and a {{favilink|wool kilt}}.
Indrix always comes equipped with a {{favilink|fullerite two-handed axe}}, dealing {{Heart}}{{dice tooltip|1d8+3}} and having its maximum [[PV]] value of {{PV}}11 due to his [[Strength]] bonus. This axe has a 30% higher chance of possessing [[item mods]] than normal.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|namespace=XRL.World|class=GameObjectFactory|method=CreateObject}} For armor, he wears a {{favilink|grassy yurtmat}} and a {{favilink|wool kilt}}.


Like other goatfolk, he may also come with additional equipment from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]],{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}}<ref name="ObjectBlueprints"/> and will choose to switch out his normal equipment if this random equipment possesses higher stats.
Like other goatfolk, he may also come with additional equipment from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Population:Junk|Junk 3]],{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}}<ref name="ObjectBlueprints"/> and will choose to switch out his normal equipment if this random equipment possesses higher stats.


Finally, he possesses {{favilink|massive horns}}, which function as both a [[Short Blade]] weapon and a [[Shield]]. The horns deal {{Heart}}{{dice tooltip|1d3}} damage when used to attack, and grant Indrix {{AV}}2 [[AV]] when used to successfully block an attack.
Finally, he possesses {{favilink|massive horns}}, which function as both a [[Short Blade]] weapon and a [[Shield]]. The horns deal {{Heart}}{{dice tooltip|1d3}} damage when used to attack, and grant Indrix {{AV}}2 [[AV]] when used to successfully block an attack.
Line 72: Line 78:


=== Mutations ===
=== Mutations ===
Indrix possesses [[Regeneration]] at level 6 and [[Adrenal Control]] at level 7, the latter of which he will utilize in combat. His Regeneration will increase his natural life regeneration, occasionally heal him of status effects, and will allow him to regrow lost limbs. His Adrenal Control will allow him to boost his [[Quickness]] and the mutation level of his Regeneration for a short time.
Indrix possesses {{favilink|Regeneration}} at level 6 and {{favilink|Adrenal Control}} at level 7, the latter of which he will utilize in combat. His Regeneration will increase his natural life regeneration, occasionally heal him of status effects, and will allow him to regrow lost limbs. His Adrenal Control will allow him to boost his [[Quickness]] and the mutation level of his Regeneration for a short time.


== Special Properties ==
== Traits ==
Indrix will always be admired by the [[villagers of Kyakukya]] for protecting their village, and hated by goatfolk for "some reason he won't share". He will never be hated by the villagers or the [[Consortium of Phyta]].<ref name="ObjectBlueprints"/>
Indrix will always be admired by the villagers of Kyakukya for protecting their village, and hated by goatfolk for "some reason he won't share". He will never be hated by the villagers or the [[Consortium of Phyta]].<ref name="ObjectBlueprints"/>
 
Indrix will become hostile if the player is seen attacking any villagers of Kyakukya; likewise, the villagers will become hostile if the player attacks Indrix himself. He will also become hostile if the player persists in their questioning of why he is called "pariah", or if he is spoken to while the player is wielding the amaranthine prism.<ref><code>Conversations.xml</code></ref>


If Indrix is given the amaranthine prism, he will not equip it, and will not offer it as an option during trade.<ref name="ObjectBlueprints"/>
If Indrix is given the amaranthine prism, he will not equip it, and will not offer it as an option during trade.<ref name="ObjectBlueprints"/>
Line 83: Line 87:
Indrix will never voluntarily [[asleep|sleep]],<ref name="ObjectBlueprints"/> though he can be forced to fall asleep through such means as {{favilink|sleep gas}}.
Indrix will never voluntarily [[asleep|sleep]],<ref name="ObjectBlueprints"/> though he can be forced to fall asleep through such means as {{favilink|sleep gas}}.


=== Water Ritual ===
== Water Ritual ==
If the player performs the [[water ritual]] with Indrix and has sufficient [[reputation]] with the Fellowship of Wardens, he can teach them the [[Intimidate]] skill. The player can also trade secrets with Indrix, and even recruit him as a companion, in this way.
If the player performs the [[water ritual]] with Indrix and has sufficient [[reputation]] with the Fellowship of Wardens, he can teach them the [[Intimidate]] skill. The player can also trade secrets with Indrix, and even recruit him as a companion, in this way.
{{Conversations link}}


== Tips ==
== Tips ==
Line 92: Line 98:
* He will immediately become hostile if the player attempts to speak to him while wielding the amaranthine prism; however, this can be avoided so long as the player never speaks to him from then on.
* He will immediately become hostile if the player attempts to speak to him while wielding the amaranthine prism; however, this can be avoided so long as the player never speaks to him from then on.
* If the player plans to use the amaranthine prism, avoid turning it in to Indrix, as it can only then be retrieved by killing him, or by [[Domination|dominating]] him and forcing him to drop it.
* If the player plans to use the amaranthine prism, avoid turning it in to Indrix, as it can only then be retrieved by killing him, or by [[Domination|dominating]] him and forcing him to drop it.
* If Indrix dies before Raising Indrix is complete, the quest will become impossible to complete without [[wishes]]. It is advised to avoid recruiting him until after the quest is complete.
== References ==
== References ==
<references/>
<references/>
46

edits

Navigation menu