Water ritual: Difference between revisions

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→‎Skills That Can Be Learned Through Water Ritual: all prerequisites are skipped (ie. also stat ones), not just prerequisite skills.
(→‎Additional Choices: true kin cant get mental mutations either)
(→‎Skills That Can Be Learned Through Water Ritual: all prerequisites are skipped (ie. also stat ones), not just prerequisite skills.)
 
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{{As Of Patch|2.0.199.1}}
{{As Of Patch|2.0.201.59}}
The water ritual is a key mechanic that aids in the manipulation of the player character's [[reputation]] with the numerous [[factions]] in game.  It is a way for characters to communicate their good will towards each other. Creatures that the player has performed the water ritual with will have "You are water-bonded with [them]". During a ritual, both characters treat the other as family, referring to each other as water-siblings.
The water ritual is a game mechanic that can be initiated with most non-hostile [[legendary creature]]s via the dialogue box. It is the primary method of manipulating the player character's [[reputation]] with the numerous [[factions]] in game. Creatures that the player has performed the water ritual with will have "You are water-bonded with [them]". During a ritual, both characters treat the other as family, referring to each other as water-siblings.


== The Ritual ==
== The Ritual ==
How the ritual is performed is not described, but is initiated with the saying "My thirst is yours, your water is mine." The player character then gives the other creature a dram of fresh {{favilink|water}} (or any liquid that the creature's faction prefers).  
How the ritual is performed is not described, but is initiated with the saying "Your thirst is mine, my water is yours". If the player has [[Socially Repugnant]], they start the ritual in a socially repugnant fashion instead, such as by saying "Swap spittle?" or licking their lips. The player character then gives the other creature a dram of fresh {{favilink|water}} (or another liquid that the creature or the creature's faction prefers).  


Upon this, the player character's reputation with factions will change depending on the opinion of that creature.
Upon this, the player character's reputation with factions will change depending on the opinion of that creature.
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| -100
| -100
|}
|}
The ritual can be performed multiple times, but the reputation gain will only happen once. If the player character learns [[Tactful]] after the initial reputation gain, the next water ritual will add an additional +25 reputation. It will still require a dram to initiate the ritual.
The ritual can be performed multiple times, but the reputation gain will only happen once. If the player character learns [[Tactful]] after the initial reputation gain, the next water ritual will add an additional +25 reputation to their main faction.


== Choices ==
== Choices ==
After the initial water sharing, the player may choose to trade reputation with the other creature's main faction in exchange for information, items, or to even assist the player in combat.  The player can gain a maximum of 150 reputation from that creature, excluding the reputation gained from the initial water sharing. Depending on the faction or creature, the player may be able to choose additional options. Choosing any option other than the one to end the ritual will use up an additional dram of the ritual liquid of choice.  
After the initial water sharing, the player may choose to trade reputation with the other creature's main faction in exchange for information, items, or to even assist the player in combat.  The player can gain a maximum of 150 reputation from that creature, excluding the reputation gained from the initial water sharing. Depending on the faction or creature, the player may be able to choose additional options.  
{{Missing info|Find the costs for fungal infection, mental mutations, and skill points.}}
{{Missing info|Find the costs for fungal infection and skill points.}}
For ease of use, the creature will be referred to as "water-sib". In game, this term changes depending on the liquid used and what the sibling term of the creature is.
For ease of use, the creature will be referred to as "water-sib". In game, this term changes depending on the liquid used and what the sibling term of the creature is.
===Main Choices===
===Main Choices===
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|-
|-
|{{qud text|I would ask you to join me, water-sib.}}
|{{qud text|I would ask you to join me, water-sib.}}
| -(200 + Creature's Level - Player's Level * 12) or 50, whichever is higher
| -(12 * (Creature's Level - Player's Level) + 200) or 50, whichever is higher
| Recruits that creature to be your follower. Unlike [[Beguiling]] or [[Proselytize]], the player character can have an infinite number of concurrent followers through this method.
| Recruits that creature to be your follower. Unlike [[Beguiling]] or [[Proselytize]], the player character can have an infinite number of concurrent followers through this method.
|-
|-
|{{qud text|Live and drink, water-sib. }}
|{{qud text|Live and drink, water-sib. }}
| 0  
| 0  
| Ends the water ritual. Does not use liquid.
| Ends the water ritual.
|}
|}
=== Additional Choices ===
=== Additional Choices ===
{|class="wikitable"
{|class="wikitable"
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|-
|-
|{{qud text|Would you teach me your ways?}}
|{{qud text|Would you teach me your ways?}}
| -cost of skill in skill points
| -skill point cost
| Teaches the player the specified skill. The player does not need the stat requirement nor the base skill to learn it.   
| Teaches the player the specified skill. The player does not need to meet the stat requirement nor have the base skill tree/prerequisite skills.   
| Limited to rituals with factions that teach skills.
| Limited to rituals with factions or individuals that teach skills.
|-
|-
|{{qud text|Would you share the favorite dish of your people?}}
|{{qud text|Would you share the favorite dish of your people?}}
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| Reserved only for characters that reside within villages.
| Reserved only for characters that reside within villages.
|-
|-
|{{Qud text|Would you gift me your <item>?}}
|rowspan="2"|{{Qud text|Would you gift me your <item>?}}
| -[[Commerce]]/4 or 5, whichever is higher
|rowspan="2"| -[[Commerce]]/4 or 5, whichever is higher
| Gifts the player the creature's most valuable item in their inventory.
| Gifts the player the creature's most valuable item in their inventory.
| Reserved for members of the [[Consortium of Phyta]] and [[Merchants' Guild]].
| Reserved for members of the [[Consortium of Phyta]] and [[Merchants' Guild]].
|-
| Gifts a {{favilink|cybernetics credit wedge}}, which only appears after initiating the ritual.
| Reserved for [[Putus Templar]], [[Robots]] (as in the faction), and [[robotic]] members of the [[Naphtaali tribe]].
|-
|-
|{{qud text|Teach me a secret of the aggregate mind.}}  
|{{qud text|Teach me a secret of the aggregate mind.}}  
| -variable amount
| -50*mutation cost
|Grants the player character a [[:Category:Mental Mutations|mental mutation]]. These mutations cannot be gained if the player is a [[Chimera]] or True Kin.
|Grants the player character a [[:Category:Mental Mutations|mental mutation]]. These mutations cannot be gained if the player is a [[Chimera]] or True Kin.
|Limited only to [[Seekers of the Sightless Way]].  
|Limited only to [[Seekers of the Sightless Way]].  
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|  -50*Recipe Tier/3  
|  -50*Recipe Tier/3  
| Teaches the player character a [[Tinkering|tinkerable]] recipe.
| Teaches the player character a [[Tinkering|tinkerable]] recipe.
|Reserved only for rituals with the [[Barathrumites]], with a chance of being able to teach 1-3 recipes. [https://cavesofqud.gamepedia.com/index.php?title=Special%3ACargoQuery&tables=ItemsTable%2C+GeneralData%2C+&fields=ItemsTable._pageName%3DItem%2C+ItemsTable.Title%2C+FLOOR%28GeneralData.Tier%29%2F3*50%3DReputation+Cost&where=CanBuild%3D%271%27+AND+Bits+%3C%3E+%27%27&join_on=ItemsTable.JoinKey%3DGeneralData.JoinKey&group_by=&having=&order_by%5B0%5D=GeneralData.Tier&order_by_options%5B0%5D=ASC&limit=50&offset=50&format= (Full Item List)] [https://cavesofqud.gamepedia.com/index.php?title=Special%3ACargoQuery&tables=Mods%2C+&fields=Mods._pageName%3DMod%2C+FLOOR%28Mods.TinkerTier%29%2F3*50%3DReputation+Cost&where=Tinkerable+%3D+%271%27&join_on=&group_by=&having=&order_by%5B0%5D=Mods.TinkerTier&order_by_options%5B0%5D=ASC&limit=50&offset=0&format= (Full Mod List)]
|Reserved only for rituals with the [[Daughters of Exile]] and the [[Barathrumites]], with a chance of being able to teach 1-3 recipes. [https://cavesofqud.gamepedia.com/index.php?title=Special%3ACargoQuery&tables=ItemsTable%2C+GeneralData%2C+&fields=ItemsTable._pageName%3DItem%2C+FLOOR%28GeneralData.Tier%29%2F3*50%3DReputation+Cost&where=CanBuild%3D%271%27+AND+Bits+%3C%3E+%27%27&join_on=ItemsTable.JoinKey%3DGeneralData.JoinKey&group_by=&having=&order_by%5B0%5D=GeneralData.Tier&order_by_options%5B0%5D=ASC&limit=50&offset=50&format= (Full Item List)] [https://cavesofqud.gamepedia.com/index.php?title=Special%3ACargoQuery&tables=Mods%2C+&fields=Mods._pageName%3DMod%2C+FLOOR%28Mods.TinkerTierNum%29%2F3*50%3DReputation+Cost&where=Tinkerable+%3D+%271%27&join_on=&group_by=&having=&order_by%5B0%5D=Mods.TinkerTier&order_by_options%5B0%5D=ASC&limit=50&offset=0&format= (Full Mod List)]
|-
|-
|{{qud text|I am a friend to fungi. Colonize me.}}
|{{qud text|I am a friend to fungi. Colonize me.}}
| -?
| -30
| Infects a chosen limb with the specified [[fungal infection]].
| Infects a chosen limb with the specified [[fungal infection]].
| Reserved only for rituals with [[fungi]].
| Reserved only for rituals with [[fungi]].
|-
|-
|{{qud text|Teach me to think like a child again.}}
|{{qud text|Teach me to think like a child again.}}
| -variable amount
| -200
| Grants the player a specified amount of skill points.
| Grants the player 200 [[Skills#Skill Points|skill points]].
| Reserved only for rituals with [[newly sentient beings]].
| Reserved only for rituals with [[newly sentient beings]].
|-
|-
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| Reserved only for legendary {{favilink|chef|plural}}.
| Reserved only for legendary {{favilink|chef|plural}}.
|}
|}
== Skills That Can Be Learned Through Water Ritual ==
Factions — and rarely, individuals — can teach skills. Skills learned this way do not require having their base skill tree or prerequisites. The reputation cost is the same as the normal skill point cost, unless specified otherwise.
=== By Faction ===
{{#cargo_query:
  | tables  = Factions=F
  | fields  = CONCAT('[[:',F._pageName,'|',F.PlainName,']]')=Faction,
              F.WaterRitualSkill=Skill,
              CONCAT('{{(}}Faction_members_who_perform_the_water_ritual{{!}}',F.PlainName,'{{!}}&nbsp;{{!}}3=yes{{)}}')=Unique Faction Representatives Who Teach
  | where    = F.WaterRitualSkill IS NOT NULL
  | order by = F.PlainName
  | format  = table
}}
=== By Individuals===
{{#cargo_query:table=WaterRitualSkills
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Character, Skill=Skill
|where=_pageNamespace= '0' AND Skill <> 'False'
}}


== Water Ritual Liquid Types ==
== Water Ritual Liquid Types ==
{{#invoke:Water Ritual Liquids|main}}
{{#invoke:Water Ritual Liquids|main}}Some dynamically generated village leaders will use other liquids when performing the water ritual, such as {{Favilink|cider}} or {{Favilink|wine}}.
 
== List of Static water ritual-able characters ==
{{#invoke:CargoQuery|main
| tables=GeneralData=GD, ExtraInfo=EI, CreatureFactions = CF
|join on=GD.ObjectID=EI.ObjectID, GD.ObjectID = CF.ObjectID
|fields={{Favilink format args}}
| order by=CF.Faction
| group by=GD.ObjectID
|where=EI.Info LIKE '%Ritualable,,,%'
| one_to_many= CONCAT(' ([[', CF.Faction, ']])')=outro, GD.ObjectID
| one_to_many_group=GD.ObjectID
| one_to_many_sep=,
| template = favilink format
| format = ul
| columns = 2
}}


== Breaking the Oath==
== Breaking the Oath==
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If the game detects that a creature's death was caused by the player and accidental, it will not be considered breaking the oath.
If the game detects that a creature's death was caused by the player and accidental, it will not be considered breaking the oath.
Though breaking the oath is discouraged by the sweeping reputation loss, creatures that the player has performed the ritual with will not be deterred from violating the water ritual should the player perform an action that causes them to become hostile, or they revert to a hostile state after a status forcing them to become friendly wears off.


[[Category:Lore]][[Category:Mechanics]]
[[Category:Lore]][[Category:Mechanics]]
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