Weak Spotter: Difference between revisions

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This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}} When combined with [[masterwork]], this results in a total critical hit chance of 15%{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}
{{tocright}}
This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}} When combined with a [[masterwork]] weapon, this results in a total critical hit chance of 15%{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}


For more information about critical hits, refer to the [[critical hit]]s page.
For more information about critical hits, refer to the [[critical hit]]s page.
{{Factions that teach the skill}}
{{Creatures with the skill}}


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire.
* Powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire.
* Can also be combined with {{favilink|precision nanon fingers}} for a significant increase to critical hit chance.


== Trivia ==
== Trivia ==
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{{references|2.0.201.70}}
{{references|2.0.201.70}}
{{Skills and Powers Navbox}}
{{Skills Navbox}}

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