Yal: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by the same user not shown)
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| tilecolors = Cy
| tilecolors = Cy
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes}}
| inheritingfrom = BaseHindrenAxe
| inheritingfrom = BaseHindrenAxe
| unidentifiedinfo = {{Unidentified info | tile = yal unidentified.png | name = weird artifact | altname = axe }}
| unidentifiedimage = yal unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = axe
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| modcount = 1
| modcount = 1
| mods = {{ModID to name|ModFreezing|3}}
| mods = {{ModID to name|ModFreezing|3}}
| desc = Somewhere between battle axe and vinereaper, the icy ancestral tool called Yal represents the eternal struggle between the industriousness of the hindren people and the cruelty of harsh winters. The biting cold of its curved blade is as sharp as its honed carbide edge.
| desc = Half battle axe and half vinereaper, the ancestral tool called Yal evokes the struggle between the hindren cultivators and the cruelty of a harsh winter. A biting cold radiates off the curved blade.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 5
Weapon Class: Axe (cleaves armor on critical hit){{)}}}}
| categories = Axes
| categories = Axes
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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