The Fates have their way
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| The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. |
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors.
The Fates have their way is a power of some relic and extradimensional melee weapons.
When something is struck with a weapon with this mod, there is a 50% chance for a random effect to be applied to the thing struck. A number is rolled between 1 to 41, inclusive.
Possible Effects
(chance calculated assuming that the 50% proc has already occurred)
| Chance | Effect |
|---|---|
| ≤5 (12.2%) | Dismember |
| (5,10] (12.2%) | Decapitate |
| (10,15] (12.2%) | Put to sleep for 1d1001-100 (Avg: 50.5) turns |
| (15,20] (12.2%) | Confuse for 1d1001-100 (Avg: 50.5) turns, at level 1d201-20 (Avg: 10.5) |
| (20,25] (12.2%) | Stun for 1d1001-100 (Avg: 50.5) turns, at level 1d201-20 (Avg: 10.5) |
| (25,30] (12.2%) | Apply shaken for 1d1001-100 (Avg: 50.5) turns, with a penalty of 1d201-20 (Avg: 10.5) |
| (30,35] (12.2%) | Discharge (voltage 1-100, 1d10) |
| (35,40] (12.2%) | Apply 1d101-10 (Avg: 5.5) bleeding damage, with a save target of 1d1001-100 (Avg: 50.5) |
| 41 (2.44%) | Spawn a |