Drilldown: Food

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Food > RenderString: % & PreservedInto : Goat Jerky or None & PreservedQuantity: None & CookEffect : burrowing-based or fungus-based or powerful sleep gas-breathing or random or None

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RenderString: (Click arrow to add another value)
ColorString:
LightRadius:
Hunger:
Healing:
PreservedInto: (Click arrow to add another value)
PreservedQuantity:
ExoticFood:
FoodContains:
CookEffect: (Click arrow to add another value)

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