Drilldown: Food

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Food > Healing: 0 & CookEffect: None

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RenderString:
% (3) · ' (4) · . (2)
ColorString:
LightRadius:
Hunger:
Thirst:
Healing: (Click arrow to add another value)
PreservedQuantity:
ExoticFood:
FoodContains:
OnEat:
CookEffect: (Click arrow to add another value)

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