Drilldown: Mods
Jump to navigation
Jump to search
Choose a table:
- Anatomies (737)
- ArtifactData (436)
- Characters (1090)
- CookingEffects (65)
- CorpseTables (78)
- Corpses (118)
- CreatureFactions (712)
- CreatureMutations (837)
- Cybernetics (77)
- DynamicObjects (1843)
- Effects (82)
- EncounterTableRows (2118)
- EncounterTables (70)
- ExtraInfo (1699)
- FactionFeelings (138)
- Factions (76)
- Food (138)
- FurnitureData (25)
- GeneralData (2780)
- Inventory (1266)
- ItemsTable (1169)
- Liquids (27)
- Locations (42)
- MissileWeaponData (66)
- Modability (557)
- Mods (65)
- Mutations (130)
- OnEatEffects (21)
- PhysicalProperties (1065)
- Quests (27)
- Recipes (10)
- ReputationBonuses (49)
- Skills (154)
- VersHist (679)
- VersHistInfobox (2615)
- WaterRitualSkills (15)
- All pages (13959)
Use the filters below to narrow your results.
General (4) (
"General" only (4) ) ·
Weapon (5) (
Thrown Weapon (4) (
"Thrown Weapon" only (2) ·
Grenade (2) ) ·
Missile Weapon (4) (
"Missile Weapon" only (3) ·
Beam Weapon (1) ) ·
Melee Weapon (2) (
"Melee Weapon" only (2) ) ) ·
Armor (3) (
Body (2) ·
Cloak (2) ·
Headwear (3) ·
Eyewear (1) ·
Shield (2) ·
Boot (2) ·
Glove (2) ·
Gauntlet (2) ·
Tread Accessory (2) ·
Exoskeleton (2) ) ·
Electronics (4) (
"Electronics" only (3) ·
Energy Cell (1) )
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must not already fire omniphase projectiles or be [[phase-conjugate]] (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not already refract light (1) ·
Must not be[[phase-harmonic]] or a [[phase shift grenade mk I]] (1) ·
no restrictions (6)
Showing below up to 11 results in range #1 to #11.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)