Flawless crysteel shardmail: Difference between revisions
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Flawless crysteel shardmail (view source)
Revision as of 17:02, 8 August 2020
, 17:02, 8 August 2020Updated by Teamtoto with game version 2.0.200.82 using QBE v1.0rc2
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.200. | {{As Of Patch|2.0.200.82}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|K|flawless }}{{Qud shader|crysteel|crysteel}}{{Qud shader|K| shardmail}}}} | | title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} shardmail{{)}}}}}} | ||
| image = flawless crysteel shardmail.png | | image = flawless crysteel shardmail.png | ||
| av = 7 | | av = 7 | ||
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| wornon = Body | | wornon = Body | ||
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms. | | desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms. | ||
{{Qud shader|R|{{(}}+9 Heat Resistance{{)}}}} | |||
{{Qud shader|C|{{(}}+9 Cold Resistance{{)}}}} | |||
{{Qud shader|W|{{(}}+9 Electric Resistance{{)}}}} | |||
{{Qud shader|G|{{(}}+9 Acid Resistance{{)}}}} | |||
| categories = Armor | | categories = Armor | ||
}} | }} |