Gamma moth: Difference between revisions

Jump to navigation Jump to search
194 bytes added ,  04:11, 13 May 2021
→‎Tips: intravenous ports
imported>Trashmonks
(Updated by Eels1900 with game version 2.0.202.57 using QBE v1.0rc2)
(→‎Tips: intravenous ports)
Line 82: Line 82:
** If you don't mind a more risky strategy, you can actually reroll a Gamma Moth effect with ''any'' level of [[Precognition]], since your genome is shuffled every turn near the end; however, this will only allow you to reroll your mutation once per hit, since after that your Precognition will be on cooldown - without a precognition capable of reverting you to before you were struck, you still be mutating and will be stuck with your second result.  [[Mass Mind]] allows a third reroll, and with exceptionally high Willpower you may even be able to reroll one or two more times after that by letting it cool down.  Provided you have at least decent willpower, {{favilink|Sphynx salt injector|plural}} can buy you a few more rerolls by decreasing the cooldown on Precognition (and Mass Mind if you have it.)
** If you don't mind a more risky strategy, you can actually reroll a Gamma Moth effect with ''any'' level of [[Precognition]], since your genome is shuffled every turn near the end; however, this will only allow you to reroll your mutation once per hit, since after that your Precognition will be on cooldown - without a precognition capable of reverting you to before you were struck, you still be mutating and will be stuck with your second result.  [[Mass Mind]] allows a third reroll, and with exceptionally high Willpower you may even be able to reroll one or two more times after that by letting it cool down.  Provided you have at least decent willpower, {{favilink|Sphynx salt injector|plural}} can buy you a few more rerolls by decreasing the cooldown on Precognition (and Mass Mind if you have it.)
** When using weaker levels of Precognition to reroll the result, it is extremely important that you time your activation so that it covers the actual moment when the mutating effect ends and you see your result - if you activate Precognition too soon, it will wear off before that and you'll lose your chance to reroll.  When you start getting messages that say that "you feel increasingly unstable", you are halfway through the 100-turn duration.
** When using weaker levels of Precognition to reroll the result, it is extremely important that you time your activation so that it covers the actual moment when the mutating effect ends and you see your result - if you activate Precognition too soon, it will wear off before that and you'll lose your chance to reroll.  When you start getting messages that say that "you feel increasingly unstable", you are halfway through the 100-turn duration.
** [[True Kin]] can use {{favilink|Sphynx salt injector|plural}} to reroll repeatedly, provided they use them with proper timing.  Remember, you will need one injector for each reroll that proves necessary, so bring as many as you can.
** [[True Kin]] can use {{favilink|Sphynx salt injector|plural}} to reroll repeatedly, provided they use them with proper timing.  Remember, you will need one injector for each reroll that proves necessary, so bring as many as you can.  Having an [[intravenous port]] helps; in fact, implanting three of them at once will extend the duration of sphynx salt to over 100 turns, making it possible to use the safe strategy as above.
* Another option to exploit Gamma Moths is simply to accept gaining ''every single'' defect; once you have them all, there's no longer any further risk to being mutated by a Gamma Moth.  In exchange, you can eventually use gamma moths to learn every single positive mutation and raise them all to level 10. While accepting every defect in the game may seem crippling, the advantages of every positive mutation more than outweigh them (with the possible exception of [[Evil Twin]], since your twin will be likewise freakishly powerful and will have to be handled carefully.)  Note that unless you are a [[Chimera]], doing this will raise your [[Psychic Glimmer]] extremely high (and the fact that you are accepting [[Irritable Genome]] means you won't be able to avoid this.)  If you intend to do this, you may want to learn [[Psychometry]], [[Horns]], and [[Photosynthetic Skin]] in advance, which will let you avoid [[Albino]], [[Carnivorous]], [[Dystechnia]], and [[Psionic Migraines]].
* Another option to exploit Gamma Moths is simply to accept gaining ''every single'' defect; once you have them all, there's no longer any further risk to being mutated by a Gamma Moth.  In exchange, you can eventually use gamma moths to learn every single positive mutation and raise them all to level 10. While accepting every defect in the game may seem crippling, the advantages of every positive mutation more than outweigh them (with the possible exception of [[Evil Twin]], since your twin will be likewise freakishly powerful and will have to be handled carefully.)  Note that unless you are a [[Chimera]], doing this will raise your [[Psychic Glimmer]] extremely high (and the fact that you are accepting [[Irritable Genome]] means you won't be able to avoid this.)  If you intend to do this, you may want to learn [[Psychometry]], [[Horns]], and [[Photosynthetic Skin]] in advance, which will let you avoid [[Albino]], [[Carnivorous]], [[Dystechnia]], and [[Psionic Migraines]].


Anonymous user

Navigation menu