Heightened Hearing: Difference between revisions

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{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| desc = You are possessed of unnaturally acute hearing.
| desc = You are possessed of unnaturally acute hearing.


You detect the presence of creatures within a radius of (3+Level*2,40 if max)\nChance to identify nearby detected creatures
You detect the presence of creatures within a radius of &C(level based)&y.\nChance to identify nearby detected creatures
| realitydistort =no
| realitydistort =no
}}
}}
If '''Heightened Hearing''' is leveled to 10, the entire screen gets affected. Unlike [[Clairvoyance]], '''Heightened Hearing''' cannot detect anything other than creatures. However, it is automatically activated, does not run out, and does not require a turn to cast.
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants the player the ability to "hear" nearby creatures, allowing you to locate them without sight.
 
==Chance of Identification==
The formula for the chance of correctly identifying a creature is
<math alt="">\frac{(100 + 10 \times \text{Level})\times 100}{(\text{distance to listener} + 9)^2}%</math>
 
If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedHearingEffect.cs</ref> If not, a {{qud char|&amp;W|?}} is displayed instead.


Heightened Hearing is a passive ability that will reveal creatures that the player in unable to see, either due to [[Properties#Occluding|occluding]] obstacles or a lack of light, within a circular area whose radius is determined by mutation level. When a creature enters this area, they will initially be shown as a {{qud char|&K|?}} until have been "identified", which will allow the player to see their general shape, but will prevent them from {{qud text|&Wl&yooking}} at the creature to see it's name and description. The player has a mutation level-based chance every turn to identify a particular creature within range. Once identified, a creature will remain as such until they exit Heightened Hearing's range. Creatures must be identified every time they exit and then come back into range, even if they had been previously identified.
==Formulas==
The following formulas are used to determined radius of hearing and chance to identify based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=HeightenedHearing}}{{Code Reference|namespace=XRL.World.Effects|class=HeightenedHearingEffect}}
{|class="wikitable"
! Radius if Level < 10
| {{simple formula| 3 + Level * 2 }}
|-
! Chance to Identify
| {{simple formula| ((100 + 10 * Level) / (Distance + 9)²) * 100.0}}
|}
If mutation level is equal to or greater than 10, the radius is instead equal to 40.
== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
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|-
|-
|10
|10
|Entire screen
|40 tiles
|100%
|100%
|55%
|55%