Heightened Quickness: Difference between revisions

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I guess that snapjaw brute just gets to move and attack at the same time every 6 steps because I waded once.
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(I guess that snapjaw brute just gets to move and attack at the same time every 6 steps because I waded once.)
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* Higher Quickness allows the player to take more actions, meaning they attack more, run faster, and can use more items per turn
* Higher Quickness allows the player to take more actions, meaning they attack more, run faster, and can use more items per turn
* Provides an permanent, "always on" Quickness bonus, unlike [[Adrenal Control]] or other sources of Quickness
* Provides an permanent, "always on" Quickness bonus, unlike [[Adrenal Control]] or other sources of Quickness
*Reduces the effect of the player desynchronizing from enemies when they take quick actions


===Disadvantages===
===Disadvantages===
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