Latched onto: Difference between revisions

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61 bytes added ,  19:34, 7 April 2021
crypt ferrets don't do auto attack per turn
(crypt ferrets also do this)
(crypt ferrets don't do auto attack per turn)
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{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{name}} is an effect that can be applied by {{favilink|madpole|plural}}, {{favilink|crypt ferret|plural}}, {{favilink|maghammer|plural}}, and {{favilink|leather whip|plural}}. In addition to this, the {{name}} creature will take damage every end of turn by the latched onto weapon. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this fails, the creature is unable to move. Every action also requires a strength save of 15 (if madpole) or 20 (if maghammer). If this succeeds, the creature will break free.  
{{name}} is an effect that can be applied by {{favilink|madpole|plural}}, {{favilink|crypt ferret|plural}}, {{favilink|maghammer|plural}}, and {{favilink|leather whip|plural}}. From all of these sources except {{favilink|crypt ferret|plural}}, the {{name}} creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this fails, the creature is unable to move. Every action also requires a strength save of 15 (if madpole) or 20 (if maghammer). If this succeeds, the creature will break free.  


If the {{name}} creature [[juke]]s or [[teleportation|teleports]] away, {{name}} will immediately end.
If the {{name}} creature [[juke]]s or [[teleportation|teleports]] away, {{name}} will immediately end.
{{Effect Navbox}}
{{Effect Navbox}}
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