Latched onto: Difference between revisions

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26 bytes removed ,  19:37, 7 April 2021
this adds no information
(dunno what the every action thing was about but rework that text into something about dragging)
(this adds no information)
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{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{name}} is an effect that can be applied by {{favilink|madpole|plural}}, {{favilink|crypt ferret|plural}}, {{favilink|maghammer|plural}}, and {{favilink|leather whip|plural}}. From all of these sources except {{favilink|crypt ferret|plural}}, the {{name}} creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this fails, the creature is unable to move. When the latched-on creature attempts to move, this attempts to drag the {{name}} creature with them, which is subject to a [[save]]. If this succeeds, the {{name}} creature will break free.  
{{name}} is an effect that can be applied by {{favilink|madpole|plural}}, {{favilink|crypt ferret|plural}}, {{favilink|maghammer|plural}}, and {{favilink|leather whip|plural}}. From all of these sources except {{favilink|crypt ferret|plural}}, the {{name}} creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being {{name}} requires a [[Strength]] [[save]]. If this fails, the creature is unable to move. When the latched-on creature attempts to move, this attempts to drag the {{name}} creature with them, which is subject to a [[save]]. If this succeeds, the {{name}} creature will break free.  


If the {{name}} creature [[juke]]s or [[teleportation|teleports]] away, {{name}} will immediately end.
If the {{name}} creature [[juke]]s or [[teleportation|teleports]] away, {{name}} will immediately end.
{{Effect Navbox}}
{{Effect Navbox}}
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