Attributes: Difference between revisions

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31 bytes added ,  02:44, 28 October 2020
→‎Strength: Clarified relationship to carry capacity
m (use Template:Code Reference)
imported>Cranky Corvids
(→‎Strength: Clarified relationship to carry capacity)
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|where=RequiredStats HOLDS LIKE '%Strength' AND Cost <> 0 AND _pageNamespace = 0
|where=RequiredStats HOLDS LIKE '%Strength' AND Cost <> 0 AND _pageNamespace = 0
|group by = Class}}
|group by = Class}}
{{Missing info|Figure out exactly by how much carry capacity increases.}}
By default, creatures' carry capacity (the total weight in pounds they can carry in their inventory and equipment slots) is equal to 15 times their strength attribute. The strength modifier also affects the penetration of melee weapons. The modifier is added onto the base 4 [[PV]] of most weapons, but has a max limit specified depending on what weapon it is.
Each point of strength increases the carry capacity of a creature. The strength modifier also affects the penetration of melee weapons. The modifier is added onto the base 4 pv of most weapons, but has a max limit specified depending on what weapon it is.
 
It is also used in [[save]]s that require resisting forced movement. An example would be getting [[stuck]] in {{favilink|asphalt}} or a web.


It is also used in [[save]]s that require resisting forced movement. An example would be getting [[stuck]] in {{favilink|asphalt}} or a web.
=== Agility ===
=== Agility ===
Agility affects creatures' [[DV]] and accuracy as well as being required for certain skill trees that require finesse like both missile weapons trees and Acrobatics.
Agility affects creatures' [[DV]] and accuracy as well as being required for certain skill trees that require finesse like both missile weapons trees and Acrobatics.

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