Micromanipulator array: Difference between revisions

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Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|micromanipulator array}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}micromanipulator array{{)}}}}}}
| image = micromanipulator array.png
| image = micromanipulator array.png
| weight = 2
| weight = 2
Line 10: Line 12:
| inheritingfrom = BaseCybernetics2Equipment_5point
| inheritingfrom = BaseCybernetics2Equipment_5point
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
{{Qud shader|rules|{{(}}You can tinker in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.{{)}}}}
| categories = Items
| categories = Items
}}
}}
<!-- END QBE -->
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